forked from 0ad/0ad
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Just a boring app that creates an ActorEditor window
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#include "stdafx.h"
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#include "ActorEditor/ActorEditor.h"
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#include "Datafile.h"
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#include "wx/file.h"
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#include "wx/config.h"
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class MyApp: public wxApp
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{
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bool OnInit()
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{
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// Initialise the global config file
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wxConfigBase::Set(new wxConfig(_T("Atlas Editor"), _T("Wildfire Games")));
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// Assume that the .exe is located in .../binaries/system. (We can't
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// just use the cwd, since that isn't correct when being executed by
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// dragging-and-dropping onto the program in Explorer.)
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Datafile::SetSystemDirectory(argv[0]);
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// Display the Actor Editor window
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AtlasWindow *frame = new ActorEditor(NULL);
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frame->Show();
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SetTopWindow(frame);
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// One argument => argv[1] is a filename to open
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if (argc > 1)
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{
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wxChar* filename = argv[1];
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if (wxFile::Exists(filename))
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frame->OpenFile(filename);
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else
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wxLogError(_("Cannot find file '%s'"), filename);
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}
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return true;
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}
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};
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IMPLEMENT_APP(MyApp)
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