0ad/source/ps/GameSetup
janwas 06412a7751 allocators: bugfix (wasn't setting freelist to 0)
archive: afile_read bugfix (wasn't returning byte count)
byte_order: add to_leXX, implement read_leXX in terms of that, add
write_leXX (and also big-endian versions)
compression: support 0 length buffers + minor fixes
file: no longer support passing fn_len (that didn't work anyway due to
DynHashTbl find(const char*) interface); add FILE_DONT_SET_FN
optimization that prevents cluttering name cache.
file_cache: add logic to verify load/free/load/free sequence; add
FILE_LONG_LIVED flag to specify exceptions (e.g. XMB files that don't
free their buffer immediately)
vfs_mount/vfs_tree: bugfix (was mixing up portable and VFS paths)
vfs_optimizer: small fixes; creating Zip files now works
vfs_tree: add PathName that stores pointer to path and name component
for efficiency + convenience
zip: bugfixes (wasn't endian safe; incorrect handling of cmethod; forgot
to initialize ZipArchive members)

config: add -buildarchive flag
Xeromyces.cpp, FileUnpacker.cpp: add FILE_LONG_LIVED
mapreader: bump time estimate for ReadXML

This was SVN commit r3446.
2006-01-31 03:47:52 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
Config.h remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click. 2005-10-31 01:15:49 +00:00
GameSetup.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00