0ad/source/ps/DllLoader.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

70 lines
1.8 KiB
C++

#ifndef INCLUDED_DLLLOADER
#define INCLUDED_DLLLOADER
#include "ps/Errors.h"
ERROR_GROUP(DllLoader);
ERROR_TYPE(DllLoader, DllNotLoaded);
ERROR_TYPE(DllLoader, SymbolNotFound);
class DllLoader
{
public:
/**
* Prepare the DLL loader. Does no actual work.
*
* @param name base name of the library (from which we'll derive
* "name.dll", "libname_dbg.so", etc). Pointer must remain valid for
* this object's lifetime (which is fine if you just use a string literal).
*/
DllLoader(const char* name);
~DllLoader();
/**
* Attempt to load and initialise the library, if not already. Can be harmlessly
* called multiple times. Returns false if unsuccessful.
*/
bool LoadDLL();
/**
* Check whether the library has been loaded successfully. Returns false
* before {@link #LoadDLL} has been called; otherwise returns the same as
* LoadDLL did.
*/
bool IsLoaded() const;
/**
* Unload the library, if it has been loaded already. (Usually not needed,
* since the destructor will unload it.)
*/
void Unload();
/**
* Attempt to load a named symbol from the library. If {@link #IsLoaded} is
* false, throws PSERROR_DllLoader_DllNotLoaded. If it cannot load the
* symbol, throws PSERROR_DllLoader_SymbolNotFound. In both cases, sets fptr
* to NULL. Otherwise, fptr is set to point to the loaded function.
*
* @throws PSERROR_DllLoader
*/
template <typename T>
void LoadSymbol(const char* name, T& fptr) const;
private:
// Typeless version - the public LoadSymbol hides the slightly ugly
// casting from users.
void LoadSymbolInternal(const char* name, void** fptr) const;
const char* m_Name;
void* m_Handle;
};
template <typename T>
void DllLoader::LoadSymbol(const char* name, T& fptr) const
{
LoadSymbolInternal(name, (void**)&fptr);
}
#endif // INCLUDED_DLLLOADER