0ad/source/graphics/MeshManager.cpp
Calefaction e3137cd302 Various updates, including the new MeshManager
This was SVN commit r1295.
2004-11-08 22:02:01 +00:00

66 lines
1.4 KiB
C++
Executable File

#include "precompiled.h"
#include "graphics/MeshManager.h"
#include "CLogger.h"
CMeshManager::CMeshManager()
{
}
CMeshManager::~CMeshManager()
{
}
CModelDef *CMeshManager::GetMesh(const char *filename)
{
mesh_map::iterator iter;
CStr fn(filename);
if((iter = m_MeshMap.find(fn.GetHashCode())) == m_MeshMap.end())
{
try
{
CModelDef *model = CModelDef::Load(filename);
if(!model)
return NULL;
LOG(MESSAGE, "mesh", "Loading mesh '%s'...\n", filename);
model->m_Hash = fn.GetHashCode();
model->m_RefCount = 1;
m_MeshMap[model->m_Hash] = model;
return model;
}
catch(...)
{
LOG(ERROR, "mesh", "Could not load mesh '%s'\n!", filename);
return NULL;
}
}
else
{
LOG(MESSAGE, "mesh", "Loading mesh '%s%' (cached)...\n", filename);
CModelDef *model = (CModelDef *)(*iter).second;
model->m_RefCount++;
return model;
}
}
int CMeshManager::ReleaseMesh(CModelDef *mesh)
{
if(!mesh)
return 0;
mesh_map::iterator iter = m_MeshMap.find(mesh->m_Hash);
if(iter == m_MeshMap.end())
return 0;
mesh->m_RefCount--;
if(mesh->m_RefCount <= 0)
{
m_MeshMap.erase(iter);
delete mesh;
mesh = NULL;
return 0;
}
return mesh->m_RefCount;
}