0ad/source/ps/VFSUtil.cpp
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00

44 lines
829 B
C++
Executable File

#include "precompiled.h"
#include "VFSUtil.h"
#include "lib/res/file/vfs.h"
#include "CLogger.h"
#define LOG_CATEGORY "vfs"
#include <deque>
using namespace VFSUtil;
// Because I'm lazy, and it saves a few lines of code in other places:
bool VFSUtil::FindFiles (const CStr& dirname, const char* filter, FileList& files)
{
files.clear();
Handle dir = vfs_dir_open(dirname);
if (dir <= 0)
{
LOG(ERROR, LOG_CATEGORY, "Error opening directory '%s' (%lld)", dirname.c_str(), dir);
return false;
}
int err;
DirEnt entry;
while ((err = vfs_dir_next_ent(dir, &entry, filter)) == 0)
{
files.push_back(dirname+"/"+entry.name);
}
if (err != ERR_DIR_END)
{
LOG(ERROR, LOG_CATEGORY, "Error reading files from directory '%s' (%d)", dirname.c_str(), err);
return false;
}
vfs_dir_close(dir);
return true;
}