0ad/source/ps/Player.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

102 lines
2.6 KiB
C++

#ifndef INCLUDED_PLAYER
#define INCLUDED_PLAYER
#include "CStr.h"
#include "scripting/SynchedJSObject.h"
#include "scripting/ScriptableObject.h"
#include "scripting/ScriptCustomTypes.h"
#include "Game.h"
class CNetMessage;
class HEntity;
class CTechnology;
typedef SColour SPlayerColour;
enum EDiplomaticStance
{
DIPLOMACY_ENEMY,
DIPLOMACY_NEUTRAL,
DIPLOMACY_ALLIED
};
class CPlayer : public CSynchedJSObject<CPlayer>
{
public:
typedef void (UpdateCallback)(const CStrW& name, const CStrW& value, CPlayer *player, void *userdata);
private:
CStrW m_Name;
CStrW m_Civilization; // Note: this must be the un-internationalized name of the civ
PS_uint m_PlayerID;
PS_uint m_LOSToken;
SPlayerColour m_Colour;
EDiplomaticStance m_DiplomaticStance[PS_MAX_PLAYERS+1];
std::vector<CTechnology*> m_ActiveTechs;
UpdateCallback *m_UpdateCB;
void *m_UpdateCBData;
virtual void Update(const CStrW& name, ISynchedJSProperty *prop);
public:
CPlayer( uint playerID );
~CPlayer();
bool ValidateCommand(CNetMessage *pMsg);
inline PS_uint GetPlayerID() const
{ return m_PlayerID; }
inline void SetPlayerID(PS_uint id)
{ m_PlayerID=id; }
inline PS_uint GetLOSToken() const
{ return m_LOSToken; }
inline const CStrW& GetName() const
{ return m_Name; }
inline void SetName(const CStrW& name)
{ m_Name = name; }
inline const SPlayerColour &GetColour() const
{ return m_Colour; }
inline void SetColour(const SPlayerColour &colour)
{ m_Colour = colour; }
inline EDiplomaticStance GetDiplomaticStance(CPlayer* other) const
{ return m_DiplomaticStance[other->m_PlayerID]; }
inline void SetDiplomaticStance(CPlayer* other, EDiplomaticStance stance)
{ m_DiplomaticStance[other->m_PlayerID] = stance; }
inline void SetUpdateCallback(UpdateCallback *cb, void *userdata)
{
m_UpdateCB=cb;
m_UpdateCBData=userdata;
}
void SetValue(const CStrW& name, const CStrW& value);
inline void AddActiveTech(CTechnology* tech)
{
m_ActiveTechs.push_back(tech);
}
inline const std::vector<CTechnology*>& GetActiveTechs()
{
return m_ActiveTechs;
}
void GetControlledEntities(std::vector<HEntity>& controlled_entities);
// JS Interface Functions
jsval JSI_ToString( JSContext* context, uintN argc, jsval* argv );
jsval JSI_GetControlledEntities( JSContext* context );
jsval JSI_SetColour(JSContext *context, uintN argc, jsval *argv);
jsval JSI_GetColour(JSContext *context, uintN argc, jsval *argv);
jsval JSI_SetDiplomaticStance(JSContext *context, uintN argc, jsval *argv);
jsval JSI_GetDiplomaticStance(JSContext *context, uintN argc, jsval *argv);
static void ScriptingInit();
};
#endif