Go to file
Matei 92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
binaries # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
build (update-workspace required) 2007-06-04 00:00:57 +00:00
docs coding convention: mention and explain the need for omitting author/modified by tags. see http://www.wildfiregames.com/forum/index.php?showtopic=10934 2007-05-07 11:11:11 +00:00
source # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00