0ad/source
2011-05-14 10:37:42 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Fix burst of particles when starting to construct a building. 2011-05-13 19:36:56 +00:00
gui Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank. 2011-05-05 01:27:49 +00:00
lib no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo) 2011-05-14 10:37:42 +00:00
maths split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps ensure WHRT debug messages are always displayed (in case of compatibility trouble) 2011-05-08 09:14:21 +00:00
renderer refactor status code definitions: allow modules to define an array of them (more convenient+efficient). 2011-05-05 13:03:34 +00:00
scripting split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
scriptinterface Add global deepcopy() function in scripts, to do a structured clone of objects. 2011-05-12 23:50:42 +00:00
simulation fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00
simulation2 Fix units in formation blocking construction and not moving out of the way (see #779). 2011-05-13 20:32:41 +00:00
sound cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
tools Fix non-PCH build 2011-05-04 01:17:09 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
test_setup.cpp fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00