0ad/build/workspaces/update-workspaces.sh
wraitii 9a1c7cb8d2 Upgrade Mac OS libraries
All are updated except:
- WxWidgets (not sure about compatibility)
- libogg (doesn't compile)
- zlib/libsodimum which have no update.

This drops supports for 10.11 and earlier, meaning we can now assume
SSE4.1 is present.
Updates the build system to account for this.

Closes #5777 (by virtue of upgrading to SDL 2.12)

Refs #4362

Differential Revision: https://code.wildfiregames.com/D3111
This was SVN commit r24257.
2020-11-26 07:20:10 +00:00

144 lines
4.7 KiB
Bash

#!/bin/sh
if [ "$(id -u)" = "0" ]; then
echo "Running as root will mess up file permissions. Aborting ..." 1>&2
exit 1
fi
die()
{
echo ERROR: $*
exit 1
}
# Check for whitespace in absolute path; this will cause problems in the
# SpiderMonkey build (https://bugzilla.mozilla.org/show_bug.cgi?id=459089)
# and maybe elsewhere, so we just forbid it
# Use perl as an alternative to readlink -f, which isn't available on BSD or OS X
SCRIPTPATH=`perl -MCwd -e 'print Cwd::abs_path shift' "$0"`
case "$SCRIPTPATH" in
*\ * )
die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;;
esac
JOBS=${JOBS:="-j2"}
# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
# is not set.
case "`uname -s`" in
"FreeBSD" | "OpenBSD" )
MAKE=${MAKE:="gmake"}
;;
* )
MAKE=${MAKE:="make"}
;;
esac
# Parse command-line options:
premake_args=""
with_system_premake5=false
without_nvtt=false
with_system_nvtt=false
with_system_mozjs=false
enable_atlas=true
for i in "$@"
do
case $i in
--with-system-premake5 ) with_system_premake5=true ;;
--without-nvtt ) without_nvtt=true; premake_args="${premake_args} --without-nvtt" ;;
--with-system-nvtt ) with_system_nvtt=true; premake_args="${premake_args} --with-system-nvtt" ;;
--with-system-mozjs ) with_system_mozjs=true; premake_args="${premake_args} --with-system-mozjs" ;;
--enable-atlas ) enable_atlas=true ;;
--disable-atlas ) enable_atlas=false ;;
-j* ) JOBS=$i ;;
# Assume any other --options are for Premake
--* ) premake_args="${premake_args} $i" ;;
esac
done
if [ "$enable_atlas" = "true" ]; then
premake_args="${premake_args} --atlas"
fi
cd "$(dirname $0)"
# Now in build/workspaces/ (where we assume this script resides)
if [ "`uname -s`" = "Darwin" ]; then
# Set minimal SDK version
export MIN_OSX_VERSION=${MIN_OSX_VERSION:="10.12"}
# Set *_CONFIG variables on OS X, to override the path to e.g. sdl2-config
export GLOOX_CONFIG=${GLOOX_CONFIG:="$(pwd)/../../libraries/osx/gloox/bin/gloox-config"}
export ICU_CONFIG=${ICU_CONFIG:="$(pwd)/../../libraries/osx/icu/bin/icu-config"}
export SDL2_CONFIG=${SDL2_CONFIG:="$(pwd)/../../libraries/osx/sdl2/bin/sdl2-config"}
export WX_CONFIG=${WX_CONFIG:="$(pwd)/../../libraries/osx/wxwidgets/bin/wx-config"}
export XML2_CONFIG=${XML2_CONFIG:="$(pwd)/../../libraries/osx/libxml2/bin/xml2-config"}
fi
# Don't want to build bundled libs on OS X
# (build-osx-libs.sh is used instead)
if [ "`uname -s`" != "Darwin" ]; then
echo "Updating bundled third-party dependencies..."
echo
# Build/update bundled external libraries
(cd ../../libraries/source/fcollada/src && ${MAKE} ${JOBS}) || die "FCollada build failed"
echo
if [ "$with_system_mozjs" = "false" ]; then
(cd ../../libraries/source/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed"
fi
echo
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
(cd ../../libraries/source/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed"
fi
echo
fi
# Now run premake to create the makefiles
premake_command="premake5"
if [ "$with_system_premake5" = "false" ]; then
# Build bundled premake
cd ../premake/premake5
PREMAKE_BUILD_DIR=build/gmake.unix
# BSD and OS X need different Makefiles
case "`uname -s`" in
"GNU/kFreeBSD" )
# use default gmake.unix (needs -ldl as we have a GNU userland and libc)
;;
*"BSD" )
PREMAKE_BUILD_DIR=build/gmake.bsd
;;
"Darwin" )
PREMAKE_BUILD_DIR=build/gmake.macosx
;;
esac
${MAKE} -C $PREMAKE_BUILD_DIR ${JOBS} || die "Premake build failed"
premake_command="premake5/bin/release/premake5"
fi
echo
cd ..
# If we're in bash then make HOSTTYPE available to Premake, for primitive arch-detection
export HOSTTYPE="$HOSTTYPE"
echo "Premake args: ${premake_args}"
if [ "`uname -s`" != "Darwin" ]; then
${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed"
else
${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed"
# Also generate xcode workspaces if on OS X
${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed"
fi
# test_root.cpp gets generated by cxxtestgen and passing different arguments to premake could require a regeneration of this file.
# It doesn't depend on anything in the makefiles, so make won't notice that the prebuild command for creating test_root.cpp needs to be triggered.
# We force this by deleting the file.
rm -f ../../source/test_root.cpp