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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
ModelRData.cpp
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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2005-02-09 23:19:48 +00:00 |
ModelRData.h
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This was SVN commit r1803.
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2005-01-24 06:14:13 +00:00 |
PatchRData.cpp
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Fixed invalid GL commands (as complained about by 82845G drivers)
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2005-01-02 00:26:48 +00:00 |
PatchRData.h
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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2004-12-07 02:04:38 +00:00 |
PlayerRenderer.cpp
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MiniMap GCC and crash bug fix as well as some miscellany
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2005-02-02 17:03:37 +00:00 |
PlayerRenderer.h
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MiniMap GCC and crash bug fix as well as some miscellany
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2005-02-02 17:03:37 +00:00 |
Renderer.cpp
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add instrumentation to see what's slow when starting a session
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2005-03-18 22:02:20 +00:00 |
Renderer.h
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add instrumentation to see what's slow when starting a session
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2005-03-18 22:02:20 +00:00 |
SHCoeffs.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
SHCoeffs.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
TransparencyRenderer.cpp
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Alternative player-colour rendering, which probably works with lights
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2005-01-23 22:02:36 +00:00 |
TransparencyRenderer.h
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Minor changes.
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2004-10-06 18:44:47 +00:00 |
VertexBuffer.cpp
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
VertexBuffer.h
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fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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2004-09-19 11:38:54 +00:00 |
VertexBufferManager.cpp
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A few log categories
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2004-08-15 20:57:31 +00:00 |
VertexBufferManager.h
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added dtor to eliminate vertexbuffer mem leak
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2004-06-14 16:00:14 +00:00 |