0ad/build
Itms 9aad0137ba Stop using WMI for detecting the sound card, and use OpenAL instead. Delete WMI code altogether now it is unused.
This fixes #4561 and makes sound card detection work on non-Windows
platforms.

Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
2017-07-06 17:29:49 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Add a script to lint the translations with Dennis. 2017-05-27 12:26:26 +00:00
premake Stop using WMI for detecting the sound card, and use OpenAL instead. Delete WMI code altogether now it is unused. 2017-07-06 17:29:49 +00:00
resources Remove the URL entry of the desktop file, because that can only be used to create a desktop link to that URL (as of Desktop Entry Specification 1.1), refs #3734. 2016-11-14 09:50:36 +00:00
svn_revision Clean up of the last commit. 2014-07-01 16:15:03 +00:00
workspaces Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00