forked from 0ad/0ad
Matei
9b98a19506
These seemed to be eating up 100 MS per frame! I've made the GUI remember old resource values and only refresh counters when they change, but this is still really bad performance, because in a real game we'll have resource values changing every second. We need to find a much better way to lay out those resource counter elements. This was SVN commit r4127. |
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