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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
FixedFunctionModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
FixedFunctionModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
HWLightingModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
HWLightingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
InstancingModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
InstancingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
ModelRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
ModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
ModelVertexRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
PatchRData.cpp
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More reliable texture blending. Resource unloading. Minor fixes.
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2005-11-06 05:05:07 +00:00 |
PatchRData.h
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Sped up LOS rendering.
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2005-10-09 08:14:42 +00:00 |
PlayerRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
PlayerRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
Renderer.cpp
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minimap: only update 10x/sec and if LOS state != ALL_VISIBLE; fix incorrect SAFE_DELETE
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2005-11-06 02:02:44 +00:00 |
Renderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
RenderModifiers.cpp
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
RenderModifiers.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
RenderPathVertexShader.cpp
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Add ARB_vertex_shader specific functions to glext_funcs.h
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2005-10-30 00:22:22 +00:00 |
RenderPathVertexShader.h
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Add ARB_vertex_shader specific functions to glext_funcs.h
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2005-10-30 00:22:22 +00:00 |
SHCoeffs.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
SHCoeffs.h
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Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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2005-09-06 08:25:41 +00:00 |
TransparencyRenderer.cpp
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More reliable texture blending. Resource unloading. Minor fixes.
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2005-11-06 05:05:07 +00:00 |
TransparencyRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
VertexArray.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
VertexBuffer.h
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Added VertexArray & co. classes to simplify a flexible, render path dependent
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2005-10-02 21:11:11 +00:00 |
VertexBufferManager.cpp
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |
VertexBufferManager.h
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |