forked from 0ad/0ad
janwas
9ec828f6fd
- ogl_tex_bind now supports multitexturing (avoids need to get id and then bind manually) - provide nicer API for querying texture properties (no longer one big getter). improved GUI determination of texture alpha. - renderer: another see-if-texture-has-alpha and fixed alpha map code (wasn't checking if all are same size. only worked because the first map was larger than the rest This was SVN commit r2647. |
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AlphaMapCalculator.cpp | ||
AlphaMapCalculator.h | ||
BlendShapes.h | ||
ModelRData.cpp | ||
ModelRData.h | ||
PatchRData.cpp | ||
PatchRData.h | ||
PlayerRenderer.cpp | ||
PlayerRenderer.h | ||
Renderer.cpp | ||
Renderer.h | ||
SHCoeffs.cpp | ||
SHCoeffs.h | ||
TransparencyRenderer.cpp | ||
TransparencyRenderer.h | ||
VertexBuffer.cpp | ||
VertexBuffer.h | ||
VertexBufferManager.cpp | ||
VertexBufferManager.h |