0ad/source/renderer/BlendShapes.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

152 lines
3.2 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_BLENDSHAPES
#define INCLUDED_BLENDSHAPES
struct BlendShape4
{
public:
BlendShape4() {}
BlendShape4(int a,int b,int c,int d) {
m_Data[0]=a; m_Data[1]=b; m_Data[2]=c; m_Data[3]=d;
}
int& operator[](int index) { return m_Data[index]; }
const int& operator[](int index) const { return m_Data[index]; }
bool operator==(const BlendShape4& lhs) const {
return memcmp(m_Data,lhs.m_Data,sizeof(BlendShape4))==0;
}
void Rotate90(BlendShape4& dst) const {
dst[0]=m_Data[3];
dst[1]=m_Data[0];
dst[2]=m_Data[1];
dst[3]=m_Data[2];
}
void Rotate180(BlendShape4& dst) const {
dst[0]=m_Data[2];
dst[1]=m_Data[3];
dst[2]=m_Data[0];
dst[3]=m_Data[1];
}
void Rotate270(BlendShape4& dst) const {
dst[0]=m_Data[1];
dst[1]=m_Data[2];
dst[2]=m_Data[3];
dst[3]=m_Data[0];
}
void FlipU(BlendShape4& dst) const {
dst[0]=m_Data[2];
dst[1]=m_Data[1];
dst[2]=m_Data[0];
dst[3]=m_Data[3];
}
void FlipV(BlendShape4& dst) const {
dst[0]=m_Data[0];
dst[1]=m_Data[3];
dst[2]=m_Data[2];
dst[3]=m_Data[1];
}
private:
int m_Data[4];
};
struct BlendShape8
{
public:
BlendShape8() {}
BlendShape8(int a,int b,int c,int d,int e,int f,int g,int h) {
m_Data[0]=a; m_Data[1]=b; m_Data[2]=c; m_Data[3]=d;
m_Data[4]=e; m_Data[5]=f; m_Data[6]=g; m_Data[7]=h;
}
int& operator[](size_t index) { return m_Data[index]; }
const int& operator[](size_t index) const { return m_Data[index]; }
bool operator==(const BlendShape8& lhs) const {
return memcmp(m_Data,lhs.m_Data,sizeof(BlendShape8))==0;
}
void Rotate90(BlendShape8& dst) const {
dst[0]=m_Data[6];
dst[1]=m_Data[7];
dst[2]=m_Data[0];
dst[3]=m_Data[1];
dst[4]=m_Data[2];
dst[5]=m_Data[3];
dst[6]=m_Data[4];
dst[7]=m_Data[5];
}
void Rotate180(BlendShape8& dst) const {
dst[0]=m_Data[4];
dst[1]=m_Data[5];
dst[2]=m_Data[6];
dst[3]=m_Data[7];
dst[4]=m_Data[0];
dst[5]=m_Data[1];
dst[6]=m_Data[2];
dst[7]=m_Data[3];
}
void Rotate270(BlendShape8& dst) const {
dst[0]=m_Data[2];
dst[1]=m_Data[3];
dst[2]=m_Data[4];
dst[3]=m_Data[5];
dst[4]=m_Data[6];
dst[5]=m_Data[7];
dst[6]=m_Data[0];
dst[7]=m_Data[1];
}
void FlipU(BlendShape8& dst) const {
dst[0]=m_Data[4];
dst[1]=m_Data[3];
dst[2]=m_Data[2];
dst[3]=m_Data[1];
dst[4]=m_Data[0];
dst[5]=m_Data[7];
dst[6]=m_Data[6];
dst[7]=m_Data[5];
}
void FlipV(BlendShape8& dst) const {
dst[0]=m_Data[0];
dst[1]=m_Data[7];
dst[2]=m_Data[6];
dst[3]=m_Data[5];
dst[4]=m_Data[4];
dst[5]=m_Data[3];
dst[6]=m_Data[2];
dst[7]=m_Data[1];
}
private:
int m_Data[8];
};
#endif