0ad/source/lib/input.h
janwas 871cdb6ef9 # SwEng (reduce full recompiles by splitting up master error header)
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
  => no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild

added AT_STARTUP in lib.h.

This was SVN commit r4374.
2006-09-22 13:19:40 +00:00

59 lines
1.7 KiB
C

/**
* =========================================================================
* File : input.h
* Project : 0 A.D.
* Description : SDL input redirector; dispatches to multiple handlers and
* : allows record/playback of events.
*
* @author Jan.Wassenberg@stud.uni-karlsruhe.de
* =========================================================================
*/
/*
* Copyright (c) 2002 Jan Wassenberg
*
* Redistribution and/or modification are also permitted under the
* terms of the GNU General Public License as published by the
* Free Software Foundation (version 2 or later, at your option).
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef INPUT_H__
#define INPUT_H__
#include "lib/sdl_fwd.h"
// input handler return values.
enum InReaction
{
// (the handlers' return values are checked and these
// 'strange' values might bring errors to light)
// pass the event to the next handler in the chain
IN_PASS = 4,
// we've handled it; no other handlers will receive this event.
IN_HANDLED = 2
};
typedef InReaction (*InHandler)(const SDL_Event_*);
// register an input handler, which will receive all subsequent events first.
// events are passed to other handlers if handler returns IN_PASS.
extern void in_add_handler(InHandler handler);
// send event to each handler (newest first) until one returns true
extern void in_dispatch_event(const SDL_Event_* event);
extern void in_dispatch_recorded_events();
extern LibError in_record(const char* fn);
extern LibError in_playback(const char* fn);
extern void in_stop(void);
#endif // #ifndef INPUT_H__