0ad/source
Matei 7926b3d93c # Some groundwork for territories.
Entities with traits.is_territory_centre == true will act as territory
centres, and territory areas are calculated and displayed on the
minimap. It remains to display these areas in the game view and to make
Civ Centres "socketable" so you can build them on Settlements to claim
them.

This was SVN commit r4070.
2006-07-08 22:40:01 +00:00
..
graphics # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
gui # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
i18n rename i18n's tests subdirectory tests2, so that it doesn't get confused as a self-test directory 2006-06-07 03:01:25 +00:00
lib # big refactor of error display code. fixes crash in release-mode selftest 2006-07-07 01:22:23 +00:00
maths Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
pch More header-file rejigging. 2006-06-09 18:32:00 +00:00
ps # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
renderer # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
scripting Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
simulation # Some groundwork for territories. 2006-07-08 22:40:01 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
main.cpp # housekeeping 2006-06-26 12:47:23 +00:00