forked from 0ad/0ad
Ykkrosh
d7996c104a
wsdl: initialise handles such that wsdl_shutdown doesn't try to close them if they remain unchanged. GameSetup: made work in Atlas. Renderer: fixed progressive loading of water textures. This was SVN commit r2941.
25 lines
673 B
C
25 lines
673 B
C
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//----------------------------------------------------------------------------
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// GUI integration
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//----------------------------------------------------------------------------
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extern void GUI_Init();
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extern void GUI_Shutdown();
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extern void GUI_ShowMainMenu();
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// display progress / description in loading screen
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extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
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extern void Render();
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extern void Shutdown();
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// If setup_videmode is false, it is assumed that the video mode has already
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// been set up and is ready for rendering.
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extern void Init(int argc, char* argv[], bool setup_videomode, bool setup_gui);
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