0ad/source/scripting
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
..
JSConversions.cpp Delete lots of obsolete unused script-interface code. 2010-08-01 20:56:34 +00:00
JSConversions.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
JSUtil.cpp Add GPL header 2009-04-18 17:00:33 +00:00
JSUtil.h Fix some GCC warnings 2009-08-02 19:52:31 +00:00
ScriptableObject.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableObject.h # Various networking code cleanups. 2010-06-07 22:19:05 +00:00
ScriptGlue.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ScriptGlue.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptingHost.cpp Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
ScriptingHost.h Remove ScriptingHost initialisation code (share with ScriptInterface instead). 2010-07-19 23:01:58 +00:00
SpiderMonkey.h # Support latest version of SpiderMonkey 2009-12-28 16:45:42 +00:00