forked from 0ad/0ad
Matei
bd53b14f58
- Created binaries/data/mods/official/maps/random folder to store maps and also moved rmlibrary.js to maps (though perhaps it should be somewhere in system?). - RM generator now uses "logical terrains" that can have units attached to them in addition to textures, for things like forests. - Added basic clump placer, avoid constraints, layered painter, and random terrains (each tile is chosen between several options). - Misc. infrastructure changes. This was SVN commit r2378. |
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ape | ||
archbuilder | ||
atlas | ||
autobuild | ||
entgraph | ||
fontbuilder | ||
i18n | ||
pmdexp | ||
rmgen | ||
sced | ||
textureconv |