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janwas
e527c66fda
document DynArray and add self-test. fix 2 tiny little bugs.
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This was SVN commit r3083.
2005-11-03 00:42:37 +00:00
..
file
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
graphics
document DynArray and add self-test. fix 2 tiny little bugs.
2005-11-03 00:42:37 +00:00
sound
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
h_mgr.cpp
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
h_mgr.h
file: free cached IO blocks to avoid them appearing as "leaks"
2005-10-21 07:47:38 +00:00
handle.h
fix include path (relative to lib)
2005-01-23 17:50:07 +00:00
mem.cpp
tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
2005-10-29 22:29:55 +00:00
mem.h
file: free cached IO blocks to avoid them appearing as "leaks"
2005-10-21 07:47:38 +00:00
res.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00