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scripting
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glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
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2005-10-03 16:04:55 +00:00 |
Camera.cpp
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Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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2004-10-07 19:23:35 +00:00 |
Camera.h
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mouse_x/y => g_mouse_x/y
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2005-01-23 17:35:36 +00:00 |
Color.cpp
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Color.h
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Frustum.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
Frustum.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
GameView.cpp
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Sped up LOS rendering.
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2005-10-09 08:14:42 +00:00 |
GameView.h
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
HFTracer.cpp
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fix warning
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2004-07-31 19:46:14 +00:00 |
HFTracer.h
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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2005-01-07 00:47:44 +00:00 |
LightEnv.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapIO.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapReader.cpp
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GameView: removed unused ancient camera code.
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2005-10-07 21:09:29 +00:00 |
MapReader.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
MapWriter.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MapWriter.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
Material.cpp
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moved SAFE_DELETE to lib.h
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2005-09-08 01:47:45 +00:00 |
Material.h
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Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
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2005-04-07 04:29:07 +00:00 |
MaterialManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MaterialManager.h
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Minor fixes for Linux/GCC
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2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MeshManager.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
MiniPatch.cpp
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Linux/GCC/glibc Compat
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2004-12-18 23:30:28 +00:00 |
MiniPatch.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Model.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Model.h
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Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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2005-09-06 08:25:41 +00:00 |
ModelDef.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ModelDef.h
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Added VertexArray & co. classes to simplify a flexible, render path dependent
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2005-10-02 21:11:11 +00:00 |
ObjectBase.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectBase.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
ObjectEntry.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectEntry.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
ObjectManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectManager.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
Particle.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Particle.h
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newline stomper and fixed warnings
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2004-06-11 02:14:18 +00:00 |
ParticleEmitter.cpp
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gcc warning fixes
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2004-07-11 12:49:44 +00:00 |
ParticleEmitter.h
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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2004-05-29 20:56:24 +00:00 |
Patch.cpp
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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2005-02-09 23:19:48 +00:00 |
Patch.h
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ran newline stomper; no real changes
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2004-06-08 12:10:51 +00:00 |
RenderableObject.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
SkeletonAnim.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
SkeletonAnimDef.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
SkeletonAnimDef.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
SkeletonAnimManager.cpp
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
SkeletonAnimManager.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
Sprite.cpp
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Sprite.h
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Terrain.cpp
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
Terrain.h
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
TerrainProperties.cpp
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moved ps/X* to ps/XML/
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2005-08-14 23:50:37 +00:00 |
TerrainProperties.h
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
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2005-08-07 21:58:36 +00:00 |
Texture.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureEntry.cpp
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
TextureEntry.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureManager.cpp
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Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
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2005-09-12 23:37:52 +00:00 |
TextureManager.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Unit.cpp
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Random animations.
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2005-05-21 01:40:32 +00:00 |
Unit.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
UnitManager.cpp
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
UnitManager.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |