0ad/source/collada/tests/tests.py
Ykkrosh d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00

137 lines
4.7 KiB
Python

from ctypes import *
import sys
import os
import xml.etree.ElementTree as ET
binaries = '../../../binaries'
# Work out the platform-dependent library filename
dll_filename = {
'posix': './libCollada_dbg.so',
'nt': 'Collada_dbg.dll',
}[os.name]
# The DLL may need other DLLs which are in its directory, so set the path to that
# (Don't care about clobbering the old PATH - it doesn't have anything important)
os.environ['PATH'] = '%s/system/' % binaries
# Load the actual library
library = cdll.LoadLibrary('%s/system/%s' % (binaries, dll_filename))
def log(severity, message):
print '[%s] %s' % (('INFO', 'WARNING', 'ERROR')[severity], message)
clog = CFUNCTYPE(None, c_int, c_char_p)(log)
# (the CFUNCTYPE must not be GC'd, so try to keep a reference)
library.set_logger(clog)
skeleton_definitions = open('%s/data/tools/collada/skeletons.xml' % binaries).read()
library.set_skeleton_definitions(skeleton_definitions, len(skeleton_definitions))
def _convert_dae(func, filename, expected_status=0):
output = []
def cb(cbdata, str, len):
output.append(string_at(str, len))
cbtype = CFUNCTYPE(None, POINTER(None), POINTER(c_char), c_uint)
status = func(filename, cbtype(cb), None)
assert(status == expected_status)
return ''.join(output)
def convert_dae_to_pmd(*args, **kwargs):
return _convert_dae(library.convert_dae_to_pmd, *args, **kwargs)
def convert_dae_to_psa(*args, **kwargs):
return _convert_dae(library.convert_dae_to_psa, *args, **kwargs)
def clean_dir(path):
# Remove all files first
try:
for f in os.listdir(path):
os.remove(path+'/'+f)
os.rmdir(path)
except OSError:
pass # (ignore errors if files are in use)
# Make sure the directory exists
try:
os.makedirs(path)
except OSError:
pass # (ignore errors if it already exists)
def create_actor(mesh, texture, anims, props_):
actor = ET.Element('actor', version='1')
ET.SubElement(actor, 'castshadow')
group = ET.SubElement(actor, 'group')
variant = ET.SubElement(group, 'variant', frequency='100', name='Base')
ET.SubElement(variant, 'mesh').text = mesh+'.pmd'
ET.SubElement(variant, 'texture').text = texture+'.dds'
animations = ET.SubElement(variant, 'animations')
for name, file in anims:
ET.SubElement(animations, 'animation', file=file+'.psa', name=name, speed='100')
props = ET.SubElement(variant, 'props')
for name, file in props_:
ET.SubElement(props, 'prop', actor=file+'.xml', attachpoint=name)
return ET.tostring(actor)
def create_actor_static(mesh, texture):
actor = ET.Element('actor', version='1')
ET.SubElement(actor, 'castshadow')
group = ET.SubElement(actor, 'group')
variant = ET.SubElement(group, 'variant', frequency='100', name='Base')
ET.SubElement(variant, 'mesh').text = mesh+'.pmd'
ET.SubElement(variant, 'texture').text = texture+'.dds'
return ET.tostring(actor)
################################
# Error handling
if False:
convert_dae_to_pmd('This is not well-formed XML', expected_status=-2)
convert_dae_to_pmd('<html>This is not COLLADA</html>', expected_status=-2)
convert_dae_to_pmd('<COLLADA>This is still not valid COLLADA</COLLADA>', expected_status=-2)
# Do some real conversions, so the output can be tested in the Actor Viewer
test_data = binaries + '/data/tests/collada'
test_mod = binaries + '/data/mods/_test.collada'
clean_dir(test_mod + '/art/meshes')
clean_dir(test_mod + '/art/actors')
clean_dir(test_mod + '/art/animation')
#for test_file in ['cube', 'jav2', 'jav2b', 'teapot_basic', 'teapot_skin', 'plane_skin', 'dude_skin', 'mergenonbone', 'densemesh']:
#for test_file in ['teapot_basic', 'jav2b', 'jav2d']:
for test_file in ['xsitest3c','xsitest3e','jav2d','jav2d2']:
#for test_file in ['xsitest3']:
#for test_file in []:
print "* Converting PMD %s" % (test_file)
input_filename = '%s/%s.dae' % (test_data, test_file)
output_filename = '%s/art/meshes/%s.pmd' % (test_mod, test_file)
input = open(input_filename).read()
output = convert_dae_to_pmd(input)
open(output_filename, 'wb').write(output)
xml = create_actor(test_file, 'male', [('Idle','dudeidle'),('Corpse','dudecorpse'),('attack1',test_file),('attack2','jav2d')], [('helmet','teapot_basic_static')])
open('%s/art/actors/%s.xml' % (test_mod, test_file), 'w').write(xml)
xml = create_actor_static(test_file, 'male')
open('%s/art/actors/%s_static.xml' % (test_mod, test_file), 'w').write(xml)
#for test_file in ['jav2','jav2b', 'jav2d']:
for test_file in ['xsitest3c','xsitest3e','jav2d','jav2d2']:
#for test_file in []:
print "* Converting PSA %s" % (test_file)
input_filename = '%s/%s.dae' % (test_data, test_file)
output_filename = '%s/art/animation/%s.psa' % (test_mod, test_file)
input = open(input_filename).read()
output = convert_dae_to_psa(input)
open(output_filename, 'wb').write(output)