0ad/source
2011-02-03 19:40:41 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
gui Windows fixes 2011-02-03 02:33:37 +00:00
lib # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
maths Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
renderer # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
scripting Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
scriptinterface Fix Windows crash caused by calling js_free (which calls free from the wrong CRT). 2011-01-29 17:50:42 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Expand pathfinder boundaries to stop units disappearing off the edge of the visible map. 2011-02-03 19:40:41 +00:00
sound Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
tools Remove redundant bounds check 2011-01-29 21:14:49 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00