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ccb468e337
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Matei
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
binaries
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
2006-05-31 22:39:29 +00:00
build
Added CppDoc. Updated autobuilder to use it.
2006-05-04 03:59:51 +00:00
docs
Moved Excel document into docs.
2006-04-24 00:30:15 +00:00
source
Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
2006-05-31 22:37:23 +00:00
.gitattributes
Initial revision
2003-09-21 21:24:53 +00:00