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2006-05-31 22:39:29 +00:00
binaries Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
build Added CppDoc. Updated autobuilder to use it. 2006-05-04 03:59:51 +00:00
docs Moved Excel document into docs. 2006-04-24 00:30:15 +00:00
source Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions. 2006-05-31 22:37:23 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00