0ad/binaries/data/mods/official/gui/test
Matei 0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
..
1_init.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
2_mainmenu.xml # Bug fixes and more game setup options. 2006-10-08 17:34:46 +00:00
3_loading.xml Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway). 2006-02-24 18:12:54 +00:00
4_session.xml # Added return-to-menu hotkey. 2006-10-08 02:51:16 +00:00
6_1_manual.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
6_2_jukebox.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
6_subwindows.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
7_atlas.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
9_global.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_global_init.js More miscellaneous and largely unnoticeable GUI stuff. 2005-07-30 20:25:38 +00:00
functions_global_object.js # cleanup JS 2006-09-21 11:30:40 +00:00
functions_page_pregame_load.js # Bug fixes and more game setup options. 2006-10-08 17:34:46 +00:00
functions_page_pregame_multiplayer.js # cleanup JS 2006-09-21 11:30:40 +00:00
functions_page_pregame_setup.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame.js Enable main menu music. 2006-05-05 17:01:02 +00:00
functions_page_session_manual.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_session_status_commands.js Fixed a missing break statement that caused a research event to also be generated when you try to train something. 2006-09-17 02:18:50 +00:00
functions_page_session_status_pane.js Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
functions_page_session.js # Added return-to-menu hotkey. 2006-10-08 02:51:16 +00:00
functions_sim_entity.js # Bug fixes and more game setup options. 2006-10-08 17:34:46 +00:00
functions_sim_player.js # Bug fixes and more game setup options. 2006-10-08 17:34:46 +00:00
functions_utility_animation.js # cleanup JS 2006-09-21 11:30:40 +00:00
functions_utility_coord.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_list.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_utility_music.js Removed some console spam from playing unit sounds. 2006-09-10 23:51:08 +00:00
functions_utility_object.js # cleanup JS 2006-09-21 11:30:40 +00:00
functions_utility_test.js # cleanup JS 2006-09-21 11:30:40 +00:00
functions_utility.js # cleanup JS 2006-09-21 11:30:40 +00:00
hello.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
setup.xml GUI Updates: 2006-03-03 00:02:01 +00:00
sprite1.xml # Loading screen now uses dynamic textures for random backgrounds. 2006-05-25 03:05:06 +00:00
styles.xml * Minimap buttons are in place and clickable (though not actually hooked up with any events yet). The arc buttons still don't look quite right, but artist intervention will no doubt set me right. 2006-03-18 17:42:37 +00:00