forked from 0ad/0ad
129 lines
2.8 KiB
C++
Executable File
129 lines
2.8 KiB
C++
Executable File
/*
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CButton
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by Gustav Larsson
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gee@pyro.nu
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*/
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//#include "stdafx."
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#include "GUI.h"
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// TODO Gee: font.h is temporary.
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#include "res/res.h"
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#include "ogl.h"
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using namespace std;
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// Offsets
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DECLARE_SETTINGS_INFO(SButtonSettings)
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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CButton::CButton()
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{
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// Settings defaults !
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/* m_Settings.m_Disabled = false;
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m_Settings.m_Font = "null";
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m_Settings.m_Sprite = "null";
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m_Settings.m_SpriteDisabled = "null";
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m_Settings.m_SpriteOver = "null";
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m_Settings.m_SpritePressed = "null";
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m_Settings.m_TextAlign = EAlign_Center;
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// m_Settings.m_TextColor = CColor();
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// m_Settings.m_TextColorDisabled;
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// m_Settings.m_TextColorOver;
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// m_Settings.m_TextColorPressed;
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m_Settings.m_TextValign = EValign_Center;
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m_Settings.m_ToolTip = "null";
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m_Settings.m_ToolTipStyle = "null";
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*/
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// Static! Only done once
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if (m_SettingsInfo.empty())
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{
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// Setup the base ones too
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SetupBaseSettingsInfo(m_SettingsInfo);
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GUI_ADD_OFFSET_EXT(SButtonSettings, m_Sprite, "string", "sprite")
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GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpriteOver, "string", "sprite-over")
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GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpritePressed, "string", "sprite-pressed")
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GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpriteDisabled, "string", "sprite-disabled")
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}
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}
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CButton::~CButton()
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{
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}
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void CButton::HandleMessage(const SGUIMessage &Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PREPROCESS:
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break;
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case GUIM_POSTPROCESS:
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break;
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case GUIM_MOUSE_OVER:
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break;
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case GUIM_MOUSE_ENTER:
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break;
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case GUIM_MOUSE_LEAVE:
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break;
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case GUIM_MOUSE_PRESS_LEFT:
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break;
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case GUIM_MOUSE_RELEASE_LEFT:
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break;
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case GUIM_PRESSED:
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GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
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break;
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default:
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break;
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}
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}
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void CButton::Draw()
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{
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////////// Gee: janwas, this is just temp to see it
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glDisable(GL_TEXTURE_2D);
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//////////
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if (GetGUI())
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{
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bool useBase = false;
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if (!GetBaseSettings().m_Enabled)
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{
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if (m_Settings.m_SpriteDisabled != CStr("null"))
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GetGUI()->DrawSprite(m_Settings.m_SpriteDisabled, GetBufferedZ(), m_CachedActualSize);
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else
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useBase = true;
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}
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else
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if (m_MouseHovering)
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{
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if (m_Pressed && m_Settings.m_SpritePressed != CStr("null"))
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GetGUI()->DrawSprite(m_Settings.m_SpritePressed, GetBufferedZ(), m_CachedActualSize);
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else
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if (!m_Pressed && m_Settings.m_SpriteOver != CStr("null"))
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GetGUI()->DrawSprite(m_Settings.m_SpriteOver, GetBufferedZ(), m_CachedActualSize);
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else
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useBase = true;
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}
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else useBase = true;
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if (useBase)
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GetGUI()->DrawSprite(m_Settings.m_Sprite, GetBufferedZ(), m_CachedActualSize);
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}
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}
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