0ad/source/workspaces/required libraries.txt
2004-05-28 11:09:12 +00:00

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The codepit with all required files is accessed via SCP:
host = wildfiregames.com
port = 22
user = code
pass = ae3934hjf
$install := directory where the compiler is installed.
$lib := directory where the compiler looks for lib files;
typically = $install/lib .
$include := the same for header files (= $install/include).
$GL := directory containing OpenGL headers.
VC6: $install/GL;
VC7: $install/PlatformSDK/Include/GL.
$binaries := directory containing system/ and data/ .
TODO:
- OpenGL extensions:
download glext.h and put it in $GL .
- ZLib (v1.2.1)
download zlib121.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
- libpng (v1.0.15)
download libpng10.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
- Xerces: [required if compiling GUI]
download xerces-c_2_5_0-windows_nt-msvc_60.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
to reduce download size, you can instead grab the following
archives, which leave out everything we don't need:
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-lib.zip
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-include.zip
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0.dll
extract into the appropriate directories as explained above.