forked from 0ad/0ad
60 lines
1.0 KiB
C++
Executable File
60 lines
1.0 KiB
C++
Executable File
#ifndef __H_MINIMAP_H__
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#define __H_MINIMAP_H__
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#include "GUI.h"
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#include "graphics/Terrain.h"
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#include "graphics/UnitManager.h"
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class CMiniMap : public IGUIObject
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{
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GUI_OBJECT(CMiniMap)
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public:
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CMiniMap();
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virtual ~CMiniMap();
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protected:
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virtual void Draw();
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// generate the mini-map texture
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void GenerateMiniMapTexture();
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// rebuild the texture map
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void Rebuild();
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// upload the minimap texture
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void UploadTexture();
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// destroy and free any memory and textures
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void Destroy();
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// calculate the relative heightmap space coordinates
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// for a units world position
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CVector2D GetMapSpaceCoords(CVector3D worldPos);
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// the terrain we are mini-mapping
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CTerrain *m_Terrain;
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// the unit manager with unit positions
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CUnitManager *m_UnitManager;
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// minimap texture handle
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u32 m_Handle;
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// texture data
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u32 *m_Data;
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// width
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u32 m_Width;
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// height
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u32 m_Height;
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// map size
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u32 m_MapSize;
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// texture size
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u32 m_TextureSize;
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};
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#endif
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