0ad/source/simulation2/components/ICmpFootprint.cpp

68 lines
2.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpFootprint.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/system/SimContext.h"
#include "maths/FixedVector3D.h"
CScriptVal ICmpFootprint::GetShape_wrapper()
{
EShape shape;
entity_pos_t size0, size1, height;
GetShape(shape, size0, size1, height);
JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
if (shape == CIRCLE)
{
jsval ptype = ScriptInterface::ToJSVal<std::string>(cx, "circle");
jsval pradius = ScriptInterface::ToJSVal(cx, size0);
jsval pheight = ScriptInterface::ToJSVal(cx, height);
JS_SetProperty(cx, obj, "type", &ptype);
JS_SetProperty(cx, obj, "radius", &pradius);
JS_SetProperty(cx, obj, "height", &pheight);
}
else
{
jsval ptype = ScriptInterface::ToJSVal<std::string>(cx, "square");
jsval pwidth = ScriptInterface::ToJSVal(cx, size0);
jsval pdepth = ScriptInterface::ToJSVal(cx, size1);
jsval pheight = ScriptInterface::ToJSVal(cx, height);
JS_SetProperty(cx, obj, "type", &ptype);
JS_SetProperty(cx, obj, "width", &pwidth);
JS_SetProperty(cx, obj, "depth", &pdepth);
JS_SetProperty(cx, obj, "height", &pheight);
}
return OBJECT_TO_JSVAL(obj);
}
BEGIN_INTERFACE_WRAPPER(Footprint)
DEFINE_INTERFACE_METHOD_1("PickSpawnPoint", CFixedVector3D, ICmpFootprint, PickSpawnPoint, entity_id_t)
DEFINE_INTERFACE_METHOD_1("PickSpawnPointBothPass", CFixedVector3D, ICmpFootprint, PickSpawnPointBothPass, entity_id_t)
DEFINE_INTERFACE_METHOD_0("GetShape", CScriptVal, ICmpFootprint, GetShape_wrapper)
END_INTERFACE_WRAPPER(Footprint)