forked from 0ad/0ad
Matei
467b14e928
- Made objects snap to terrain (the game does this automatically for entities but it was a problem with actors) - Small enhancements to the RMS API - New version of cantabrian_highlands This was SVN commit r2688.
37 lines
1.8 KiB
C
37 lines
1.8 KiB
C
#ifndef __API_H__
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#define __API_H__
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// Function specs (registered by rmgen.cpp)
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extern JSFunctionSpec globalFunctions[];
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// JS API implementation
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// Map creation functions
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JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool initFromScenario(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Utility functions
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JSBool error(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool randInt(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool randFloat(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Low-level access to map data
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JSBool getTexture(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool setTexture(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool getHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool setHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool getMapSize(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Low-level placement functions
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JSBool placeTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool placeObject(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Medium-level placement functions (high level JS API sits on top of these)
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JSBool createArea(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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JSBool createObjectGroup(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Tile class functions
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JSBool createTileClass(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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#endif |