0ad/source
2011-02-28 01:24:12 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
gui Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless. 2011-02-27 17:57:32 +00:00
lib Improve reporting of extensions promoted into GL 1.2 2011-02-27 14:25:04 +00:00
maths Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Fix destruction queue warnings when using some GUI features with time-warp enabled 2011-02-24 02:05:06 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Minor AI fixes. 2011-02-27 19:20:36 +00:00
renderer Don't bother initialising shadow map textures with data that will never be used. 2011-02-18 23:41:27 +00:00
scripting Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
scriptinterface FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Optimise obstruction grid updates in the common case when terrain hasn't changed 2011-02-28 01:24:12 +00:00
sound Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
tools Fix keys like F11 triggering two events when sent from Atlas to the game engine 2011-02-25 23:53:09 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Make the script profiler more useful, by giving the filename/line for anonymous functions. 2011-02-21 02:16:12 +00:00
test_setup.cpp Fix #739 (test failures). 2011-02-24 00:32:38 +00:00