0ad/source/ps
janwas 2374caac3e major refactor of file/io and alignment code. requires update-workspaces
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
  AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
  support for pre-issue/post-completion hooks and preallocation.
  io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
  round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
  built-in size. avoids expensive thread-safe reference counting in
shared_ptr.

cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)

This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
..
GameSetup Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
scripting refactor path interface: 2011-03-23 13:36:20 +00:00
tests Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
XML major refactor of file/io and alignment code. requires update-workspaces 2011-04-29 19:10:34 +00:00
ArchiveBuilder.cpp Build fixes and whatnot 2011-03-23 21:15:22 +00:00
ArchiveBuilder.h refactor path interface: 2011-03-23 13:36:20 +00:00
CacheLoader.cpp Build fixes and whatnot 2011-03-23 21:15:22 +00:00
CacheLoader.h Handle XMB caching with the same system as texture caching. 2010-12-04 00:08:26 +00:00
CConsole.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
CConsole.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
CLogger.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
ConfigDB.cpp major refactor of file/io and alignment code. requires update-workspaces 2011-04-29 19:10:34 +00:00
ConfigDB.h Let local.cfg override the hardware-dependent defaults set by hwdetect 2011-03-03 01:49:49 +00:00
CStr.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
CStr.h per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
DllLoader.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
DllLoader.h Fix compiling with Clang 2010-07-30 21:42:22 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
Filesystem.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Font.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Font.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Game.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Game.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
Hotkey.h # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
Joystick.cpp Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
Joystick.h Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
KeyName.cpp Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
KeyName.h Build fix for very old SDL 2010-12-11 02:25:21 +00:00
Loader.cpp Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix GCC 4.6 "set but not used" warnings 2011-04-07 16:34:51 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Preprocessor.cpp Fixes build warning in C/C++ preprocessor (moves initialization outside test expression) 2011-04-06 21:47:42 +00:00
Preprocessor.h Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef. 2011-03-26 20:09:54 +00:00
Profile.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Profile.h Fix assertion failures when running RMS in debug mode 2011-04-18 17:10:57 +00:00
ProfileViewer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Pyrogenesis.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Replay.cpp Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
Replay.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ThreadUtil.cpp Windows fixes 2010-10-31 22:26:41 +00:00
ThreadUtil.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
UniDoubler.h per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
UserReport.cpp HTTP proxy discovery for Windows 2011-02-21 21:54:47 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp major refactor of file/io and alignment code. requires update-workspaces 2011-04-29 19:10:34 +00:00
Util.h refactor path interface: 2011-03-23 13:36:20 +00:00
VideoMode.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
VideoMode.h Fix launching Atlas from the main menu 2010-10-29 21:04:59 +00:00
World.cpp Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
World.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00