forked from 0ad/0ad
Ykkrosh
d24fd1b0c9
(Just for fun, compressed texture uploads are mapped onto a decompression function if the user's system doesn't understand S3TC textures.) Corrected (unless I'm wrong) GL version identification logic. This was SVN commit r2384.
382 lines
11 KiB
C++
Executable File
382 lines
11 KiB
C++
Executable File
#include "precompiled.h"
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#include "lib.h"
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#include "sdl.h"
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#include "ogl.h"
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#include "detect.h"
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef _MSC_VER
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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// cannot get rid of glu32 - seems to be loaded by opengl32,
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// even though dependency walker marks it as demand-loaded.
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#endif
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// define extension function pointers
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extern "C"
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{
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#define FUNC(ret, name, params) ret (CALL_CONV *name) params;
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#define FUNC2(ret, nameARB, nameCore, version, params) ret (CALL_CONV *nameARB) params;
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#include "glext_funcs.h"
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#undef FUNC2
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#undef FUNC
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}
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static const char* exts = NULL;
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// check if the extension <ext> is supported by the OpenGL implementation
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bool oglHaveExtension(const char* ext)
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{
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assert(exts && "call oglInit before using this function");
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const char *p = exts, *end;
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// make sure ext is valid & doesn't contain spaces
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if(!ext || ext == '\0' || strchr(ext, ' '))
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return false;
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for(;;)
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{
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p = strstr(p, ext);
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if(!p)
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return false; // <ext> string not found - extension not supported
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end = p + strlen(ext); // end of current substring
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// make sure the substring found is an entire extension string,
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// i.e. it starts and ends with ' '
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if(p == exts || *(p-1) == ' ') // valid start?
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if(*end == ' ' || *end == '\0') // valid end?
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return true;
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p = end;
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}
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}
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// check if the OpenGL implementation is at least at <version>.
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// (format: "%d.%d" major minor)
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bool oglHaveVersion(const char* desired_version)
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{
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int desired_major, desired_minor;
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if(sscanf(desired_version, "%d.%d", &desired_major, &desired_minor) != 2)
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{
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debug_warn("oglHaveVersion: invalid version string");
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return false;
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}
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int major, minor;
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const char* version = (const char*)glGetString(GL_VERSION);
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if(!version || sscanf(version, "%d.%d", &major, &minor) != 2)
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{
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debug_warn("oglHaveVersion: GL_VERSION invalid");
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return false;
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}
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return (major > desired_major
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|| (major == desired_major && minor >= desired_minor));
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}
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#ifdef OGL_CHECKS
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void oglCheck()
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{
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unsigned int err = glGetError();
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if (err != GL_NO_ERROR)
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{
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debug_printf("GL errors!\n");
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#define E(e) case e: debug_printf("%s\n", #e); break;
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switch (err)
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{
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E(GL_INVALID_ENUM)
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E(GL_INVALID_VALUE)
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E(GL_INVALID_OPERATION)
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E(GL_STACK_OVERFLOW)
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E(GL_STACK_UNDERFLOW)
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E(GL_OUT_OF_MEMORY)
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default:;
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}
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#undef E
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debug_break();
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}
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}
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#endif // #ifdef OGL_CHECKS
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void oglPrintErrors()
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{
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#define E(e) case e: debug_printf("%s\n", #e); break;
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for(;;)
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switch(glGetError())
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{
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E(GL_INVALID_ENUM)
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E(GL_INVALID_VALUE)
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E(GL_INVALID_OPERATION)
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E(GL_STACK_OVERFLOW)
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E(GL_STACK_UNDERFLOW)
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E(GL_OUT_OF_MEMORY)
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default:
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return;
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}
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}
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int max_tex_size; // [pixels]
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int tex_units;
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int max_VAR_elements = -1; // GF2: 64K; GF3: 1M
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bool tex_compression_avail; // S3TC / DXT{1,3,5}
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int video_mem; // [MiB]; approximate
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// gfx_card and gfx_drv_ver are unchanged on failure.
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int ogl_get_gfx_info()
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{
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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const char* renderer = (const char*)glGetString(GL_RENDERER);
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const char* version = (const char*)glGetString(GL_VERSION);
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// can fail if OpenGL not yet initialized,
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// or if called between glBegin and glEnd.
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if(!vendor || !renderer || !version)
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return -1;
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strcpy_s(gfx_card, sizeof(gfx_card), vendor);
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// reduce string to "ATI" or "NVIDIA"
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if(!strcmp(gfx_card, "ATI Technologies Inc."))
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gfx_card[3] = 0;
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if(!strcmp(gfx_card, "NVIDIA Corporation"))
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gfx_card[6] = 0;
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strcat_s(gfx_card, sizeof(gfx_card), renderer);
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// don't bother cutting off the crap at the end.
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// too risky, and too many different strings.
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snprintf(gfx_drv_ver, sizeof(gfx_drv_ver), "OpenGL %s", version);
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// add "OpenGL" to differentiate this from the real driver version
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// (returned by platform-specific detect routines).
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return 0;
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}
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const char* oglExtList()
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{
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assert(exts && "call oglInit before using this function");
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return exts;
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}
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void CALL_CONV oglEmulateCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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// call after each video mode change
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void oglInit()
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{
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exts = (const char*)glGetString(GL_EXTENSIONS);
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if(!exts)
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{
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debug_warn("oglInit called before OpenGL is ready for use");
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}
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// import functions
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#define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name);
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#define FUNC2(ret, nameARB, nameCore, version, params) \
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nameARB = NULL; \
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if(oglHaveVersion(version)) \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameCore); \
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if(!nameARB) /* use the ARB name if the driver lied about what version it supports */ \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameARB);
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#include "glext_funcs.h"
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#undef FUNC2
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#undef FUNC
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// It should be safe to load the ARB function pointers even if the
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// extension isn't advertised, since we won't actually use them without
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// checking for the extension.
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// detect OpenGL / graphics card caps
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &tex_units);
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// make sure value is -1 if not supported
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if(oglHaveExtension("GL_NV_vertex_array_range"))
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glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &max_VAR_elements);
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tex_compression_avail = (oglHaveExtension("GL_ARB_texture_compression") || oglHaveVersion("1.3")) &&
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(oglHaveExtension("GL_EXT_texture_compression_s3tc"));
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// TODO: GL_S3_s3tc? It uses different enumerants (GL_RGB_S3TC etc), so the
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// texture loading code would need to be changed; and it is not clear whether
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// it supports the full range of DXT1/3/5. (There seems to be no specification;
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// and many header files don't have GL_RGBA_DXT5_S3TC, suggesting that the
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// drivers don't all support that.)
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if(!tex_compression_avail)
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{
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// If there's no hardware support for compressed textures, do the
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// decompression in software (but first let the user know it's probably not
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// going to be very fast).
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wdisplay_msg(L"Performance warning", L"Your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware.");
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// TODO: i18n
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glCompressedTexImage2DARB = oglEmulateCompressedTexImage2D;
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// Leave tex_compression_avail == false, so that it indicates the presence
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// of hardware-supported texture compression.
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}
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video_mem = (SDL_GetVideoInfo()->video_mem) / 1048576; // [MiB]
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// TODO: add sizeof(FB)?
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}
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void CALL_CONV oglEmulateCompressedTexImage2D
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(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border,
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GLsizei imageSize, const GLvoid* data)
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{
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// Software emulation of compressed-texture support, for really old
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// cards/drivers that can't do it (but which do support everything else
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// we strictly require). They probably don't have enough VRAM for all the
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// textures, and are slow anyway, so it's not going to be a pleasant way
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// of playing; but at least it's better than nothing.
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GLenum base_fmt = (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? GL_RGB : GL_RGBA);
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// TODO: handle small (<4x4) images correctly
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GLsizei blocks_w = (GLsizei)(round_up(width, 4) / 4);
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GLsizei blocks_h = (GLsizei)(round_up(height, 4) / 4);
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GLsizei blocks = blocks_w * blocks_h;
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GLsizei size = blocks * 16 * (base_fmt == GL_RGB ? 3 : 4);
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GLsizei pitch = size / (blocks_h*4);
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void* rgb_data = malloc(size);
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bool dxt1 = (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
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bool dxt3 = (internalformat == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
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bool dxt5 = (internalformat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
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assert(dxt1 || dxt3 || dxt5);
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assert(imageSize == blocks * (dxt1? 8 : 16));
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// This code is inefficient, but I don't care:
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for(GLsizei block_y = 0; block_y < blocks_h; ++block_y)
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for(GLsizei block_x = 0; block_x < blocks_w; ++block_x)
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{
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int c0_a = 255, c1_a = 255, c2_a = 255, c3_a = 255;
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u8* alpha = NULL;
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u8 dxt5alpha[8];
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if(!dxt1)
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{
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alpha = (u8*)data;
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data = (char*)data + 8;
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if(dxt5)
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{
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dxt5alpha[0] = alpha[0];
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dxt5alpha[1] = alpha[1];
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if(alpha[0] > alpha[1])
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{
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dxt5alpha[2] = (6*alpha[0] + 1*alpha[1] + 3)/7;
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dxt5alpha[3] = (5*alpha[0] + 2*alpha[1] + 3)/7;
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dxt5alpha[4] = (4*alpha[0] + 3*alpha[1] + 3)/7;
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dxt5alpha[5] = (3*alpha[0] + 4*alpha[1] + 3)/7;
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dxt5alpha[6] = (2*alpha[0] + 5*alpha[1] + 3)/7;
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dxt5alpha[7] = (1*alpha[0] + 6*alpha[1] + 3)/7;
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}
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else
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{
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dxt5alpha[2] = (4*alpha[0] + 1*alpha[1] + 2)/5;
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dxt5alpha[3] = (3*alpha[0] + 2*alpha[1] + 2)/5;
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dxt5alpha[4] = (2*alpha[0] + 3*alpha[1] + 2)/5;
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dxt5alpha[5] = (1*alpha[0] + 4*alpha[1] + 2)/5;
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dxt5alpha[6] = 0;
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dxt5alpha[7] = 255;
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}
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}
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}
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u16 c0 = *(u16*)( (char*)data + 0 );
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u16 c1 = *(u16*)( (char*)data + 2 );
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u32 bits = *(u32*)( (char*)data + 4 );
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data = (char*)data + 8;
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// Unpack 565, and copy high bits to low bits
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int c0_r = ((c0>>8)&0xF8) | ((c0>>13)&7);
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int c1_r = ((c1>>8)&0xF8) | ((c1>>13)&7);
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int c0_g = ((c0>>3)&0xFC) | ((c0>>9 )&3);
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int c1_g = ((c1>>3)&0xFC) | ((c1>>9 )&3);
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int c0_b = ((c0<<3)&0xF8) | ((c0>>2 )&7);
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int c1_b = ((c1<<3)&0xF8) | ((c1>>2 )&7);
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int c2_r, c2_g, c2_b;
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int c3_r, c3_g, c3_b;
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if(!dxt1 || c0 > c1)
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{
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c2_r = (c0_r*2+c1_r+1)/3; c2_g = (c0_g*2+c1_g+1)/3; c2_b = (c0_b*2+c1_b+1)/3;
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c3_r = (c0_r+2*c1_r+1)/3; c3_g = (c0_g+2*c1_g+1)/3; c3_b = (c0_b+2*c1_b+1)/3;
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}
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else
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{
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c2_r = (c0_r+c1_r)/2; c2_g = (c0_g+c1_g)/2; c2_b = (c0_b+c1_b)/2;
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c3_r = c3_g = c3_b = c3_a = 0;
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}
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if(base_fmt == GL_RGB)
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{
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int i = 0;
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for(int y = 0; y < 4; ++y)
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{
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u8* out = (u8*)rgb_data + ((block_y*4+y)*blocks_w*4 + block_x*4) * 3;
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for(int x = 0; x < 4; ++x, ++i)
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{
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switch((bits >> (2*i)) & 3) {
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case 0: *out++ = c0_r; *out++ = c0_g; *out++ = c0_b; break;
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case 1: *out++ = c1_r; *out++ = c1_g; *out++ = c1_b; break;
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case 2: *out++ = c2_r; *out++ = c2_g; *out++ = c2_b; break;
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case 3: *out++ = c3_r; *out++ = c3_g; *out++ = c3_b; break;
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}
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}
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}
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}
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else
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{
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int i = 0;
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for(int y = 0; y < 4; ++y)
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{
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u8* out = (u8*)rgb_data + ((block_y*4+y)*blocks_w*4 + block_x*4) * 4;
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for(int x = 0; x < 4; ++x, ++i)
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{
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int a;
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switch((bits >> (2*i)) & 3) {
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case 0: *out++ = c0_r; *out++ = c0_g; *out++ = c0_b; a = c0_a; break;
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case 1: *out++ = c1_r; *out++ = c1_g; *out++ = c1_b; a = c1_a; break;
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case 2: *out++ = c2_r; *out++ = c2_g; *out++ = c2_b; a = c2_a; break;
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case 3: *out++ = c3_r; *out++ = c3_g; *out++ = c3_b; a = c3_a; break;
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}
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if(dxt3)
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{
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a = (int)((*(u64*)alpha >> (4*i)) & 0xF);
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a |= a<<4; // copy low bits to high bits
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}
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else if(dxt5)
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{
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a = dxt5alpha[(*(u64*)(alpha+2) >> (3*i)) & 0x7];
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}
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*out++ = a;
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}
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}
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}
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}
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glTexImage2D(target, level, base_fmt==GL_RGB? GL_RGB8 : GL_RGBA8, width, height, border, base_fmt, GL_UNSIGNED_BYTE, rgb_data);
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free(rgb_data);
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}
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