0ad/source/scriptinterface
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
tests Windows build fixes 2010-05-22 14:27:53 +00:00
AutoRooters.cpp Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
AutoRooters.h MSVC warning fixes 2010-05-25 18:44:33 +00:00
NativeWrapperDecls.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptConversions.cpp Make Math.random() more deterministic 2010-05-22 00:38:33 +00:00
ScriptInterface.cpp Enable latest JS language features. 2010-06-30 21:23:41 +00:00
ScriptInterface.h Enable latest JS language features. 2010-06-30 21:23:41 +00:00
ScriptTypes.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptVal.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptVal.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00