0ad/source/network
2011-05-29 20:57:28 +00:00
..
tests refactor path interface: 2011-03-23 13:36:20 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetMessage.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessages.h Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetMessageSim.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetServer.cpp Upgrade game and build system to ENet 1.3 2011-05-29 20:57:28 +00:00
NetServer.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetSession.cpp Upgrade game and build system to ENet 1.3 2011-05-29 20:57:28 +00:00
NetSession.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetTurnManager.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00