0ad/binaries/data/mods/official/entities
Acumen 6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).

This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
..
gaia Created entities for oak trees and berry bushes. 2005-04-16 15:13:57 +00:00
other Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
structures Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
units Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors. 2005-04-20 11:37:37 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_script.js Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy). 2005-04-29 13:30:08 +00:00
template_entity.xml Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy). 2005-04-29 13:30:08 +00:00