0ad/source
2010-05-02 20:32:37 +00:00
..
collada # Fix use-of-freed-memory bug. 2010-04-18 16:35:06 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
gui Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
i18n Fix spidermonkey-tip to build on Windows. Add precompiled binaries. 2010-03-19 20:28:22 +00:00
lib vfs: disable error dialog if file not found 2010-05-01 18:36:24 +00:00
maths Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
pch MSVC warning 'fix' 2010-04-19 21:57:56 +00:00
ps minor fixes 2010-05-01 18:43:05 +00:00
renderer Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
scripting Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
scriptinterface Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
simulation Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
simulation2 Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
sound minor fixes 2010-05-01 18:43:05 +00:00
tools Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
contributors.txt Update source contributors list (see #472) 2010-04-14 10:29:14 +00:00
main.cpp Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00