0ad/source/network
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
tests Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessage.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetMessages.h Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetMessageSim.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
NetServer.cpp Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
NetServer.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetSession.cpp Fix some more warnings 2010-12-11 12:35:50 +00:00
NetSession.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Fix use of uninitialised variable. 2011-01-12 12:11:31 +00:00
NetTurnManager.h Fix non-PCH builds 2010-12-08 18:54:05 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00