0ad/source/scripting
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
JSConversions.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSConversions.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
JSUtil.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSUtil.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ScriptableObject.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableObject.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ScriptGlue.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
ScriptGlue.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptingHost.cpp Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
ScriptingHost.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
SpiderMonkey.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00