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scripting
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
Aura.cpp
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Lots of fixes for the Linux build:
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2005-12-17 22:00:54 +00:00 |
Aura.h
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Added C++ code for auras. Some things that still need to be implemented are:
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2005-12-13 08:05:30 +00:00 |
BaseEntity.cpp
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C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
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2005-12-15 21:59:48 +00:00 |
BaseEntity.h
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Added heal
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2005-12-10 19:39:17 +00:00 |
BaseEntityCollection.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
BaseEntityCollection.h
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all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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2005-05-03 21:36:57 +00:00 |
BoundingObjects.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
BoundingObjects.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
Collision.cpp
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
Collision.h
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
Entity.cpp
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Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
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2005-12-18 07:33:16 +00:00 |
Entity.h
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
EntityHandles.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityHandles.h
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Fixed warnings
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2005-05-18 21:19:56 +00:00 |
EntityManager.cpp
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
EntityManager.h
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
EntityMessage.h
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Linux/GCC Compat
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2004-11-23 23:56:10 +00:00 |
EntityOrders.h
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fix build breakage (baad!):
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2005-11-13 23:29:56 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityProperties.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityStateProcessing.cpp
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Added entity heal capabilities/
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2005-11-13 06:42:12 +00:00 |
EntitySupport.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EventHandlers.cpp
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ProfileViewer: Fixed char* vs wchar_t*.
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2005-12-06 20:16:50 +00:00 |
EventHandlers.h
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fix build breakage (baad!):
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2005-11-13 23:29:56 +00:00 |
LOSManager.cpp
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
LOSManager.h
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CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
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2005-11-06 01:33:16 +00:00 |
PathfindEngine.cpp
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
PathfindEngine.h
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
PathfindSparse.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
PathfindSparse.h
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Combat code, some scripting, broken network, and fixed some bugs.
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2004-11-11 07:09:32 +00:00 |
Projectile.cpp
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
Projectile.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
Scheduler.cpp
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Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
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2005-12-18 07:33:16 +00:00 |
Scheduler.h
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Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
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2005-12-18 07:41:02 +00:00 |
ScriptObject.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
ScriptObject.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
Simulation.cpp
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Added heal
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2005-12-10 19:39:17 +00:00 |
Simulation.h
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Atlas: Vaguely usable object placement code. Bug fixes.
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2005-12-02 21:08:10 +00:00 |
TurnManager.cpp
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
TurnManager.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |