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0ad/source/graphics/ParticleEmitter.cpp

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Particle and Emitter base classes.
*/
#include "precompiled.h"
#include "ParticleEmitter.h"
#include "ParticleEngine.h"
#include "ps/XML/Xeromyces.h"
#include "ps/CLogger.h"
#define LOG_CATEGORY L"particleSystem"
//forward declaration
void GetValueAndVariation(CXeromyces XeroFile, XMBElement parent, CStr& value, CStr& variation);
CEmitter::CEmitter(const int MAX_PARTICLES, const int lifetime, int UNUSED(textureID))
{
m_particleCount = 0;
// declare the pool of nodes
m_maxParticles = MAX_PARTICLES;
m_heap = new tParticle[m_maxParticles];
m_emitterLife = lifetime;
m_decrementLife = true;
m_decrementAlpha = true;
m_renderParticles = true;
isFinished = false;
m_texture = NULL;
// init the used/open list
m_usedList = NULL;
m_openList = NULL;
// link all the particles in the heap
// into one large open list
for(int i = 0; i < m_maxParticles - 1; i++)
{
m_heap[i].next = &(m_heap[i + 1]);
}
m_openList = m_heap;
}
CEmitter::~CEmitter(void)
{
delete [] m_heap;
}
bool CEmitter::LoadXml(const VfsPath& pathname)
{
CXeromyces XeroFile;
if (XeroFile.Load(pathname) != PSRETURN_OK)
// Fail
return false;
// Define all the elements and attributes used in the XML file
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
// Only the ones we can't load using normal methods.
EL(Emitter);
AT(Type);
EL(Lifetime);
EL(Particles);
AT(MaxNumber);
EL(EmitsPerFrame);
EL(Texture);
EL(Size);
EL(Value);
EL(Variation);
EL(Color);
EL(Start);
EL(End);
AT(r);
AT(g);
AT(b);
EL(Alpha);
AT(BlendMode);
AT(Decrement);
EL(Direction);
EL(Yaw);
EL(Pitch);
EL(Speed);
EL(Life);
EL(Force);
EL(X);
EL(Y);
EL(Z);
#undef AT
#undef EL
XMBElement root = XeroFile.GetRoot();
if( root.GetNodeName() != el_Emitter )
{
LOG(CLogger::Error, LOG_CATEGORY, L"CEmitter::LoadEmitterXML: XML root was not \"Emitter\" in file %ls. Load failed.", pathname.string().c_str() );
return( false );
}
m_tag = fs::basename(pathname);
//TODO figure out if we need to use Type attribute to construct different emitter types,
// probably have to move some of this code into a static factory method or out into ParticleEngine class
XMBAttributeList attributes = root.GetAttributes();
CStr type = attributes.GetNamedItem(at_Type);
CStr stringValue;
XMBElementList children = root.GetChildNodes();
for (int i = 0; i < children.Count; ++i)
{
XMBElement child = children.Item(i);
int childName = child.GetNodeName();
if( childName == el_Lifetime )
{
stringValue = child.GetText();
m_emitterLife = stringValue.ToInt();
if( m_emitterLife < 0 )
m_emitterLife = -1;
}
else if( childName == el_Particles )
{
attributes = child.GetAttributes();
stringValue = attributes.GetNamedItem(at_MaxNumber);
m_maxParticles = stringValue.ToInt();
XMBElementList particleSettings = child.GetChildNodes();
for (int j = 0; j < particleSettings.Count; ++j)
{
XMBElement settingElement = particleSettings.Item(j);
int settingName = settingElement.GetNodeName();
if( settingName == el_EmitsPerFrame )
{
CStr value, variation;
GetValueAndVariation(XeroFile, settingElement, value, variation);
m_emitsPerFrame = value.ToInt();
m_emitsVar = variation.ToInt();
}
else if( settingName == el_Texture )
{
stringValue = settingElement.GetText();
m_texture = new CTexture(CStrW(stringValue));
u32 flags = 0;
if(!(CRenderer::GetSingletonPtr()->LoadTexture(m_texture, flags)))
return false;
}
else if( settingName == el_Size )
{
stringValue = settingElement.GetText();
m_size = stringValue.ToFloat();
}
else if( settingName == el_Color )
{
XMBElementList colorElementList = settingElement.GetChildNodes();
for (int k = 0; k < colorElementList.Count; ++k)
{
XMBElement colorElement = colorElementList.Item(k);
int colorName = colorElement.GetNodeName();
if( colorName == el_Start )
{
XMBElementList startColorElementList = colorElement.GetChildNodes();
for (int m = 0; m < startColorElementList.Count; ++m)
{
XMBElement startColorElement = startColorElementList.Item(m);
int startColorElementName = startColorElement.GetNodeName();
if( startColorElementName == el_Value )
{
attributes = startColorElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_r);
m_startColor.r = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_g);
m_startColor.g = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_b);
m_startColor.b = stringValue.ToInt();
}
else if( startColorElementName == el_Variation )
{
attributes = startColorElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_r);
m_startColorVar.r = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_g);
m_startColorVar.g = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_b);
m_startColorVar.b = stringValue.ToInt();
}
}
}
else if( colorName == el_End )
{
XMBElementList endColorElementList = colorElement.GetChildNodes();
for (int m = 0; m < endColorElementList.Count; ++m)
{
XMBElement endColorElement = endColorElementList.Item(m);
int endColorElementName = endColorElement.GetNodeName();
if( endColorElementName == el_Value )
{
attributes = endColorElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_r);
m_endColor.r = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_g);
m_endColor.g = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_b);
m_endColor.b = stringValue.ToInt();
}
else if( endColorElementName == el_Variation )
{
attributes = endColorElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_r);
m_endColorVar.r = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_g);
m_endColorVar.g = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_b);
m_endColorVar.b = stringValue.ToInt();
}
}
}
}
}
else if( settingName == el_Alpha )
{
attributes = settingElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_BlendMode);
m_blendMode = stringValue.ToInt();
stringValue = attributes.GetNamedItem(at_Decrement);
if (stringValue == "True" || stringValue == "true")
m_decrementAlpha = true;
else
m_decrementAlpha = false;
CStr value, variation;
GetValueAndVariation(XeroFile, settingElement, value, variation);
m_alpha = value.ToInt();
m_alphaVar = value.ToInt();
}
else if( settingName == el_Direction )
{
XMBElementList directionElementList = settingElement.GetChildNodes();
for (int k = 0; k < directionElementList.Count; ++k)
{
XMBElement directionElement = directionElementList.Item(k);
int directionElementName = directionElement.GetNodeName();
if( directionElementName == el_Yaw )
{
CStr value, variation;
GetValueAndVariation(XeroFile, directionElement, value, variation);
m_yaw = value.ToInt();
m_yawVar = variation.ToInt();
}
else if( directionElementName == el_Pitch )
{
CStr value, variation;
GetValueAndVariation(XeroFile, directionElement, value, variation);
m_pitch = value.ToInt();
m_pitchVar = variation.ToInt();
}
else if( directionElementName == el_Speed )
{
CStr value, variation;
GetValueAndVariation(XeroFile, directionElement, value, variation);
m_speed = value.ToFloat();
m_speedVar = variation.ToFloat();
}
}
}
else if( settingName == el_Life )
{
attributes = settingElement.GetAttributes();
stringValue = attributes.GetNamedItem(at_Decrement);
if (stringValue == "True" || stringValue == "true")
m_decrementLife = true;
else
m_decrementLife = false;
CStr value, variation;
GetValueAndVariation(XeroFile, settingElement, value, variation);
m_life = value.ToInt();
m_lifeVar = variation.ToInt();
}
else if( settingName == el_Force )
{
XMBElementList forceElementList = settingElement.GetChildNodes();
for (int k = 0; k < forceElementList.Count; ++k)
{
XMBElement forceElement = forceElementList.Item(k);
int forceElementName = forceElement.GetNodeName();
if( forceElementName == el_X )
{
stringValue = forceElement.GetText();
m_force.X = stringValue.ToFloat();
}
else if( forceElementName == el_Y )
{
stringValue = forceElement.GetText();
m_force.Y = stringValue.ToFloat();
}
else if( forceElementName == el_Z )
{
stringValue = forceElement.GetText();
m_force.Z = stringValue.ToFloat();
}
}
}
}
}
}
return true;
}
bool CEmitter::AddParticle()
{
tColor start, end;
float fYaw, fPitch, fSpeed;
if(!m_openList)
return false;
if(m_particleCount < m_maxParticles)
{
// get a particle from the open list
tParticle *particle = m_openList;
// set it's initial position to the emitter's position
particle->pos.X = m_pos.X;
particle->pos.Y = m_pos.Y;
particle->pos.Z = m_pos.Z;
// Calculate the starting direction vector
fYaw = m_yaw + (m_yawVar * RandomNum());
fPitch = m_pitch + (m_pitchVar * RandomNum());
// Convert the rotations to a vector
RotationToDirection(fPitch,fYaw,&particle->dir);
// Multiply in the speed factor
fSpeed = m_speed + (m_speedVar * RandomNum());
particle->dir.X *= fSpeed;
particle->dir.Y *= fSpeed;
particle->dir.Z *= fSpeed;
// Calculate the life span
particle->life = m_life + (int)((float)m_lifeVar * RandomNum());
// Calculate the colors
start.r = m_startColor.r + (m_startColorVar.r * RandomChar());
start.g = m_startColor.g + (m_startColorVar.g * RandomChar());
start.b = m_startColor.b + (m_startColorVar.b * RandomChar());
end.r = m_endColor.r + (m_endColorVar.r * RandomChar());
end.g = m_endColor.g + (m_endColorVar.g * RandomChar());
end.b = m_endColor.b + (m_endColorVar.b * RandomChar());
// set the initial color of the particle
particle->color.r = start.r;
particle->color.g = start.g;
particle->color.b = start.b;
// Create the color delta
particle->deltaColor.r = (end.r - start.r) / particle->life;
particle->deltaColor.g = (end.g - start.g) / particle->life;
particle->deltaColor.b = (end.b - start.b) / particle->life;
//TODO: make this settable
particle->alpha = 255.0f;
particle->alphaDelta = particle->alpha / particle->life;
particle->inPos = false;
// Now, we pop a node from the open list and put it into the used list
m_openList = particle->next;
particle->next = m_usedList;
m_usedList = particle;
// update the length of the used list (particle Count)
m_particleCount++;
return true;
}
return false;
}
bool CEmitter::Render()
{
if(m_renderParticles)
{
switch(m_blendMode)
{
case 1:
glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Fire
break;
case 2:
glBlendFunc(GL_SRC_COLOR, GL_ONE); // Crappy Fire
break;
case 3:
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); // Plain Particles
break;
case 4:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR); // Nice fade out effect
break;
}
// Bind the texture. Use the texture assigned to this emitter.
int unit = 0;
g_Renderer.SetTexture(unit, m_texture);
glBegin(GL_QUADS);
{
tParticle *tempParticle = m_usedList;
while(tempParticle)
{
tColor *pColor = &(tempParticle->color);
glColor4ub(pColor->r,pColor->g, pColor->b, (GLubyte)tempParticle->alpha);
glTexCoord2d(0.0, 0.0);
CVector3D *pPos = &(tempParticle->pos);
glVertex3f(pPos->X - m_size, pPos->Y + m_size, pPos->Z);
glTexCoord2d(0.0, 1.0);
glVertex3f(pPos->X - m_size, pPos->Y - m_size, pPos->Z);
glTexCoord2d(1.0, 1.0);
glVertex3f(pPos->X + m_size, pPos->Y - m_size, pPos->Z);
glTexCoord2d(1.0, 0.0);
glVertex3f(pPos->X + m_size, pPos->Y + m_size, pPos->Z);
tempParticle = tempParticle->next;
}
}
glEnd();
return true;
}
return false;
}
bool CEmitter::Update()
{
int emits;
// walk through the used list, and update each of the particles
tParticle *tempParticle = m_usedList; // start at the beginning of the used list
tParticle *prev = m_usedList;
while(tempParticle) // loop on a valid particle
{
// don't update if the particle is supposed to be dead
if(tempParticle->life > 0)
{
// update the particle
// Calculate the new pos
tempParticle->pos.X += tempParticle->dir.X;
tempParticle->pos.Y += tempParticle->dir.Y;
tempParticle->pos.Z += tempParticle->dir.Z;
// Add global force to direction
tempParticle->dir.X += m_force.X;
tempParticle->dir.Y += m_force.Y;
tempParticle->dir.Z += m_force.Z;
// Get the new color
tempParticle->color.r += tempParticle->deltaColor.r;
tempParticle->color.g += tempParticle->deltaColor.g;
tempParticle->color.b += tempParticle->deltaColor.b;
// fade it out
if(m_decrementAlpha)
tempParticle->alpha -= tempParticle->alphaDelta;
// gets a little older
if(m_decrementLife)
tempParticle->life--;
// move to the next particle in the list
prev = tempParticle;
tempParticle = tempParticle->next;
}
else // this means the particle lifetime is over
{
// if this is the first particle in usedList
// then set the pointers to the next in the usedList
// and open up the tempParticle
if(tempParticle == m_usedList)
{
m_usedList = tempParticle->next;
tempParticle->next = m_openList;
// set the open list head to the particle
m_openList = tempParticle;
prev = m_usedList;
tempParticle = m_usedList;
}
else
{
//// We need to pull the particle out of the
//// used list and insert it into the open list
// fix the previous node in the list to skip over the one we are pulling out
prev->next = tempParticle->next;
// set the particle to point to the head of the open list
tempParticle->next = m_openList;
// set the open list head to the particle
m_openList = tempParticle;
// move on to the next iteration
tempParticle = prev->next;
}
// and there is one less
m_particleCount--;
}
} // end of while
if(m_emitterLife > 0 || m_emitterLife == -1)
{
// Emit particles for this frame
emits = m_emitsPerFrame + (int)((float)m_emitsVar * RandomNum());
// if the emitter life is -1 that means it's infinite
if(m_emitterLife != -1)
m_emitterLife--;
for(int i = 0; i < emits; i++)
AddParticle();
return true;
}
else
{
if(m_particleCount > 0)
{
return true;
}
else
{
isFinished = true;
return false; // this will be checked for and then it will be deleted
}
}
}
void GetValueAndVariation(CXeromyces XeroFile, XMBElement parent, CStr& value, CStr& variation)
{
int el_Value = XeroFile.GetElementID("value");
int el_Variation = XeroFile.GetElementID("variation");
XMBElementList elementList = parent.GetChildNodes();
for (int i = 0; i < elementList.Count; ++i)
{
XMBElement child = elementList.Item(i);
int childName = child.GetNodeName();
if( childName == el_Value )
{
value = child.GetText();
}
else if( childName == el_Variation )
{
variation = child.GetText();
}
}
}