2004-05-22 01:46:16 +02:00
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/*
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COverlay
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by Rich Cross
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rich@0ad.wildfiregames.com
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*/
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#include "Overlay.h"
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COverlay::COverlay()
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: m_Rect(CRect(0,0,0,0)), m_Z(0), m_Color(CColor(0,0,0,0)), m_Texture(""), m_HasBorder(false), m_BorderColor(CColor(0,0,0,0))
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{
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}
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COverlay::COverlay(const CRect& rect,int z,const CColor& color,const char* texturename,
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bool hasBorder,const CColor& bordercolor)
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: m_Rect(rect), m_Z(z), m_Color(color), m_Texture(texturename), m_HasBorder(hasBorder), m_BorderColor(bordercolor)
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{
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}
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COverlay::~COverlay()
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{
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2004-05-15 19:57:41 +02:00
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}
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