2004-08-29 17:59:18 +02:00
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; COMMAND LINE OPTIONS:
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;
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; (note exact spelling of the actual switches, e.g. -nopbuffer, not -NOPBUFFER)
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;
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; -m=MAP load the file <MAP> (string) instead of the default test01.pmp
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; -g=F set the gamma correction to <F> (floating point; 0.0 < F <= 1.0)
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; -e show entity graph
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; -v enable VSync, i.e. lock FPS to monitor refresh rate
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; -novbo disable Vertex Buffer Objects; may solve graphics-related problems on older/buggy graphics cards
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; -nopbuffer disable Pixel Buffers; may solve graphics-related problems on older/buggy graphics cards
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; -f enable fixed frame timing; ?
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; -s enable shadows
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; -xres=N set desired screen X resolution to <N> (integer)
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; -yres=N set desired screen Y resolution to <N> (integer)
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; -conf NAME=VAL set config variable <NAME> (string) to <VAL> (string)
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2004-07-22 18:20:43 +02:00
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; System settings:
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2004-07-20 20:43:38 +02:00
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novbo=true
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2004-07-20 21:31:30 +02:00
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shadows=true
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2004-07-07 20:45:59 +02:00
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vsync=false
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; You can specify these as well, but the default (keeping the current resolution) is
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; probably best for most people.
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; xres = 1280
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; yres = 960
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2004-07-21 18:33:34 +02:00
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2004-08-15 22:59:32 +02:00
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; Logging settings:
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;
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; All messages are logged into mainlog.html. These numbers control which go into
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; interestinglog.html and are displayed in the console.
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; Each component can have one of three 'interest' levels:
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; 0 makes no messages interesting (i.e. none are sent to interestinglog / console)
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; 1 (the default) makes errors/warnings interesting
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; 2 makes all messages interesting
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loginterest.main = 1
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loginterest.config = 1
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loginterest.file = 1
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loginterest.world = 1
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loginterest.xml = 1
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loginterest.simulation = 1
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loginterest.graphics = 1
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loginterest.gui = 1
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loginterest.audio = 1
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loginterest.script = 1
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2004-08-27 23:00:21 +02:00
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; Font mappings:
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2004-08-29 17:59:18 +02:00
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2004-08-27 23:00:21 +02:00
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font.console = console
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font.default = palatino12
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font.misc = verdana16
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2004-08-29 17:59:18 +02:00
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; GENERAL PREFERENCES:
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2004-07-22 18:20:43 +02:00
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; selection.outline.quality = 9; ( higher => very slightly slower, better quality)
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; view.scroll.speed = 60
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; view.rotate.speed = 0.002
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; view.rotate.abouttarget.speed = 0.01
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; view.drag.speed = 0.5
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; view.zoom.speed = 256.0
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; view.zoom.wheel.speed = 16.0
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; view.zoom.smoothness = 0.02 ; between 0 and 1
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; view.snap.smoothness = 0.02 ; less is sharper, more is softer
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2004-08-29 17:59:18 +02:00
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; HOTKEY MAPPINGS:
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2004-07-21 18:33:34 +02:00
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2004-07-21 19:02:10 +02:00
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+' and enclose the entire thing
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; in doublequotes.
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; The keys you can use are in source/lib/KeyNames.cpp. I realise this isn't particularly
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; useful for people without access to said file.
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2004-08-29 17:59:18 +02:00
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; > SYSTEM SETTINGS
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hotkey.exit = Escape, "Ctrl+F4" ; Exit to desktop.
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hotkey.screenshot = PrtSc ; Take PNG screenshot.
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hotkey.wireframe = W ; Toggle wireframe mode.
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; > CAMERA SETTINGS
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hotkey.camera.reset = "H" ; Reset camera rotation to default.
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hotkey.camera.reset.origin = "Ctrl+H" ; Reset camera to origin.
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hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in.
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hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out.
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hotkey.camera.zoom.wheel.in = WheelDown ; Zoom camera in (wheel speed).
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hotkey.camera.zoom.wheel.out = WheelUp ; Zoom camera out (wheel speed).
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hotkey.camera.rotate = "Ctrl+MouseMiddle" ; Rotate view by moving mouse.
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hotkey.camera.rotate.abouttarget = "MouseLeft+MouseRight" ; Rotate view by moving mouse.
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
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hotkey.camera.pan.left = LeftArrow ; Scroll screen left.
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hotkey.camera.pan.right = RightArrow ; Scroll screen right.
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hotkey.camera.pan.forward = UpArrow ; Scroll screen up.
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hotkey.camera.pan.backward = DownArrow ; Scroll screen down.
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hotkey.camera.bookmark.0 = F5 ; Saved bookmark 1.
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hotkey.camera.bookmark.1 = F6 ; Saved bookmark 2.
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hotkey.camera.bookmark.2 = F7 ; Saved bookmark 3.
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hotkey.camera.bookmark.3 = F8 ; Saved bookmark 4.
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hotkey.camera.bookmark.save = Ctrl ; +bookmark: Save screen as bookmark.
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hotkey.camera.bookmark.snap = Alt ; +bookmark: "check up" on bookmark.
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; > CONSOLE SETTINGS
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hotkey.console.toggle = BackQuote ; Open/close console.
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hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard.
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hotkey.console.paste = Insert, "Ctrl+V" ; Paste clipboard to console.
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; > ENTITY SELECTION
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hotkey.selection.add = Shift ; Add units to selection.
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hotkey.selection.remove = Ctrl ; Remove units from selection.
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2004-07-23 12:58:51 +02:00
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hotkey.selection.group.0 = 0
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hotkey.selection.group.1 = 1
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hotkey.selection.group.2 = 2
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hotkey.selection.group.3 = 3
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hotkey.selection.group.4 = 4
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hotkey.selection.group.5 = 5
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hotkey.selection.group.6 = 6
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hotkey.selection.group.7 = 7
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hotkey.selection.group.8 = 8
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hotkey.selection.group.9 = 9
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2004-08-29 17:59:18 +02:00
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hotkey.selection.group.add = Shift ; +group: Add units to group.
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hotkey.selection.group.save = Ctrl ; +group: Save units to group.
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hotkey.selection.group.snap = Alt ; +group: Check up on group.
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hotkey.selection.snap = Home ; Centre view on selection.
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hotkey.highlightall = O ; Show selection circle for all units on screen.
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; > CONTEXT CURSOR
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hotkey.contextorder.next = LeftBracket ; Cycle right through orders (context cursors).
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hotkey.contextorder.previous = RightBracket ; Cycle left through orders (context cursors).
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; > TESTING KEYS
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hotkey.orbital.toggle = V ; Enable/disable ball arena.
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hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
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hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
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; UNMAPPED KEY/MOUSE REFERENCE:
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; LMB ; select unit
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; RMB ; issue order to selected units
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; LMB-drag ; bandbox units
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; LMB-doubleclick ; select all units of this type on screen
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; LMB-tripleclick ; select all units of this type on map
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; shift+mouse select ; add to selection
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; ctrl+mouse select ; remove from selection
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; #=(1...0) ; select group #, pressing again centres view
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; shift+# ; add group # to selection
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; ctrl+# ; save selection as group #
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; alt+# (hold down) ; snap view to group # (while alt is held down)
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; mouse on map edge ; scroll in this direction
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