54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
|
/* Copyright (C) 2010 Wildfire Games.
|
||
|
* This file is part of 0 A.D.
|
||
|
*
|
||
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* 0 A.D. is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#include "precompiled.h"
|
||
|
|
||
|
#include "SimContext.h"
|
||
|
|
||
|
CSimContext::CSimContext() :
|
||
|
m_ComponentManager(NULL), m_UnitManager(NULL), m_Terrain(NULL)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CSimContext::~CSimContext()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CComponentManager& CSimContext::GetComponentManager() const
|
||
|
{
|
||
|
debug_assert(m_ComponentManager);
|
||
|
return *m_ComponentManager;
|
||
|
}
|
||
|
|
||
|
CUnitManager& CSimContext::GetUnitManager() const
|
||
|
{
|
||
|
debug_assert(m_UnitManager);
|
||
|
return *m_UnitManager;
|
||
|
}
|
||
|
|
||
|
CTerrain& CSimContext::GetTerrain() const
|
||
|
{
|
||
|
debug_assert(m_Terrain);
|
||
|
return *m_Terrain;
|
||
|
}
|
||
|
|
||
|
void CSimContext::SetComponentManager(CComponentManager* man)
|
||
|
{
|
||
|
debug_assert(!m_ComponentManager);
|
||
|
m_ComponentManager = man;
|
||
|
}
|