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0ad/binaries/data/mods/official/entities/template_structure_economic_farmstead.xml

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity parent="template_structure_economic">
<Traits
extant="true"
>
<Id>
<Internal_Only />
<Generic>Farmstead</Generic>
<Icon_Cell>49</Icon_Cell>
<Classes>Village</Classes>
<Rollover>The Farmstead is the centre for food gathering operations. Fields and Corrals must be built at lots adjacent to it.</Rollover>
</Id>
<Footprint>
<Width>12.0</Width>
<Depth>12.0</Depth>
<Height>8.0</Height>
</Footprint>
<Garrison>
<Max>5</Max>
</Garrison>
<Health>
<Max>50</Max>
</Health>
</Traits>
<Event On="Attack" Function="entityEAttack" />
<Event On="Gather" Function="entityEventGather" />
<Event On="TakesDamage" Function="entityEventTakesDamage" />
<Event On="TargetChanged" Function="entityEventTargetChanged" />
<Event On="PrepareOrder" Function="entityEventPrepareOrder" />
</Entity>