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0ad/source/graphics/MapGenerator.cpp

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MapGenerator.h"
#include "graphics/MapIO.h"
#include "graphics/Patch.h"
#include "graphics/Terrain.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/status.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/FileIo.h"
#include "ps/Profile.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "scriptinterface/ScriptRuntime.h"
#include "scriptinterface/ScriptConversions.h"
// TODO: what's a good default? perhaps based on map size
#define RMS_RUNTIME_SIZE 96 * 1024 * 1024
static bool
MapGeneratorInterruptCallback(JSContext* UNUSED(cx))
{
if (SDL_QuitRequested())
{
LOGWARNING("Quit requested!");
return false;
}
return true;
}
CMapGeneratorWorker::CMapGeneratorWorker()
{
// If something happens before we initialize, that's a failure
m_Progress = -1;
}
CMapGeneratorWorker::~CMapGeneratorWorker()
{
// Wait for thread to end
pthread_join(m_WorkerThread, NULL);
}
void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
{
CScopeLock lock(m_WorkerMutex);
// Set progress to positive value
m_Progress = 1;
m_ScriptPath = scriptFile;
m_Settings = settings;
// Launch the worker thread
int ret = pthread_create(&m_WorkerThread, NULL, &RunThread, this);
ENSURE(ret == 0);
}
void* CMapGeneratorWorker::RunThread(void *data)
{
debug_SetThreadName("MapGenerator");
g_Profiler2.RegisterCurrentThread("MapGenerator");
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(data);
shared_ptr<ScriptRuntime> mapgenRuntime = ScriptInterface::CreateRuntime(g_ScriptRuntime, RMS_RUNTIME_SIZE);
// Enable the script to be aborted
JS_SetInterruptCallback(mapgenRuntime->m_rt, MapGeneratorInterruptCallback);
self->m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenRuntime);
// Run map generation scripts
if (!self->Run() || self->m_Progress > 0)
{
// Don't leave progress in an unknown state, if generator failed, set it to -1
CScopeLock lock(self->m_WorkerMutex);
self->m_Progress = -1;
}
// At this point the random map scripts are done running, so the thread has no further purpose
// and can die. The data will be stored in m_MapData already if successful, or m_Progress
// will contain an error value on failure.
return NULL;
}
bool CMapGeneratorWorker::Run()
{
// We must destroy the ScriptInterface in the same thread because the JSAPI requires that!
// Also we must not be in a request when calling the ScriptInterface destructor, so the autoFree object
// must be instantiated before the request (destructors are called in reverse order of instantiation)
struct AutoFree {
AutoFree(ScriptInterface* p) : m_p(p) {}
~AutoFree() { SAFE_DELETE(m_p); }
ScriptInterface* m_p;
} autoFree(m_ScriptInterface);
JSContext* cx = m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
m_ScriptInterface->SetCallbackData(static_cast<void*> (this));
// Replace RNG with a seeded deterministic function
m_ScriptInterface->ReplaceNondeterministicRNG(m_MapGenRNG);
// Functions for RMS
JSI_VFS::RegisterScriptFunctions_Maps(*m_ScriptInterface);
m_ScriptInterface->RegisterFunction<bool, std::wstring, CMapGeneratorWorker::LoadLibrary>("LoadLibrary");
m_ScriptInterface->RegisterFunction<JS::Value, std::wstring, CMapGeneratorWorker::LoadHeightmap>("LoadHeightmapImage");
m_ScriptInterface->RegisterFunction<JS::Value, std::string, CMapGeneratorWorker::LoadMapTerrain>("LoadMapTerrain");
m_ScriptInterface->RegisterFunction<void, JS::HandleValue, CMapGeneratorWorker::ExportMap>("ExportMap");
m_ScriptInterface->RegisterFunction<void, int, CMapGeneratorWorker::SetProgress>("SetProgress");
m_ScriptInterface->RegisterFunction<CParamNode, std::string, CMapGeneratorWorker::GetTemplate>("GetTemplate");
m_ScriptInterface->RegisterFunction<bool, std::string, CMapGeneratorWorker::TemplateExists>("TemplateExists");
m_ScriptInterface->RegisterFunction<std::vector<std::string>, std::string, bool, CMapGeneratorWorker::FindTemplates>("FindTemplates");
m_ScriptInterface->RegisterFunction<std::vector<std::string>, std::string, bool, CMapGeneratorWorker::FindActorTemplates>("FindActorTemplates");
m_ScriptInterface->RegisterFunction<int, CMapGeneratorWorker::GetTerrainTileSize>("GetTerrainTileSize");
// Globalscripts may use VFS script functions
m_ScriptInterface->LoadGlobalScripts();
// Parse settings
JS::RootedValue settingsVal(cx);
if (!m_ScriptInterface->ParseJSON(m_Settings, &settingsVal) && settingsVal.isUndefined())
{
LOGERROR("CMapGeneratorWorker::Run: Failed to parse settings");
return false;
}
// Prevent unintentional modifications to the settings object by random map scripts
if (!m_ScriptInterface->FreezeObject(settingsVal, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to deepfreeze settings");
return false;
}
// Init RNG seed
u32 seed = 0;
if (!m_ScriptInterface->HasProperty(settingsVal, "Seed") ||
!m_ScriptInterface->GetProperty(settingsVal, "Seed", seed))
LOGWARNING("CMapGeneratorWorker::Run: No seed value specified - using 0");
m_MapGenRNG.seed(seed);
// Copy settings to global variable
JS::RootedValue global(cx, m_ScriptInterface->GetGlobalObject());
if (!m_ScriptInterface->SetProperty(global, "g_MapSettings", settingsVal, true, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to define g_MapSettings");
return false;
}
// Load RMS
LOGMESSAGE("Loading RMS '%s'", m_ScriptPath.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to load RMS '%s'", m_ScriptPath.string8());
return false;
}
return true;
}
int CMapGeneratorWorker::GetProgress()
{
CScopeLock lock(m_WorkerMutex);
return m_Progress;
}
shared_ptr<ScriptInterface::StructuredClone> CMapGeneratorWorker::GetResults()
{
CScopeLock lock(m_WorkerMutex);
return m_MapData;
}
bool CMapGeneratorWorker::LoadLibrary(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->LoadScripts(name);
}
void CMapGeneratorWorker::ExportMap(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
// Copy results
CScopeLock lock(self->m_WorkerMutex);
self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data);
self->m_Progress = 0;
}
void CMapGeneratorWorker::SetProgress(ScriptInterface::CxPrivate* pCxPrivate, int progress)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
// Copy data
CScopeLock lock(self->m_WorkerMutex);
self->m_Progress = progress;
}
CParamNode CMapGeneratorWorker::GetTemplate(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
const CParamNode& templateRoot = self->m_TemplateLoader.GetTemplateFileData(templateName).GetChild("Entity");
if (!templateRoot.IsOk())
LOGERROR("Invalid template found for '%s'", templateName.c_str());
return templateRoot;
}
bool CMapGeneratorWorker::TemplateExists(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.TemplateExists(templateName);
}
std::vector<std::string> CMapGeneratorWorker::FindTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
}
std::vector<std::string> CMapGeneratorWorker::FindActorTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
}
int CMapGeneratorWorker::GetTerrainTileSize(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
return TERRAIN_TILE_SIZE;
}
bool CMapGeneratorWorker::LoadScripts(const std::wstring& libraryName)
{
// Ignore libraries that are already loaded
if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
return true;
// Mark this as loaded, to prevent it recursively loading itself
m_LoadedLibraries.insert(libraryName);
VfsPath path = L"maps/random/" + libraryName + L"/";
VfsPaths pathnames;
// Load all scripts in mapgen directory
Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
if (ret == INFO::OK)
{
for (const VfsPath& p : pathnames)
{
LOGMESSAGE("Loading map generator script '%s'", p.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(p))
{
LOGERROR("CMapGeneratorWorker::LoadScripts: Failed to load script '%s'", p.string8());
return false;
}
}
}
else
{
// Some error reading directory
wchar_t error[200];
LOGERROR("CMapGeneratorWorker::LoadScripts: Error reading scripts in directory '%s': %s", path.string8(), utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
return false;
}
return true;
}
JS::Value CMapGeneratorWorker::LoadHeightmap(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& vfsPath)
{
OsPath realPath;
if (g_VFS->GetRealPath(vfsPath, realPath) != INFO::OK)
return JS::UndefinedValue();
std::vector<u16> heightmap;
if (LoadHeightmapImage(realPath, heightmap) != INFO::OK)
{
LOGERROR("Could not load heightmap file '%s'", utf8_from_wstring(vfsPath).c_str());
return JS::UndefinedValue();
}
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
JSContext* cx = self->m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
JS::RootedValue returnValue(cx);
ToJSVal_vector(cx, &returnValue, heightmap);
return returnValue;
}
// See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
JS::Value CMapGeneratorWorker::LoadMapTerrain(ScriptInterface::CxPrivate* pCxPrivate, const std::string& filename)
{
if (!VfsFileExists(filename))
throw PSERROR_File_OpenFailed();
CFileUnpacker unpacker;
unpacker.Read(filename, "PSMP");
if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
throw PSERROR_File_InvalidVersion();
// unpack size
ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
// unpack heightmap
std::vector<u16> heightmap;
heightmap.resize(SQR(verticesPerSide));
unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
// unpack texture names
size_t textureCount = unpacker.UnpackSize();
std::vector<std::string> textureNames;
textureNames.reserve(textureCount);
for (size_t i = 0; i < textureCount; ++i)
{
CStr texturename;
unpacker.UnpackString(texturename);
textureNames.push_back(texturename);
}
// unpack texture IDs per tile
ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
std::vector<CMapIO::STileDesc> tiles;
tiles.resize(size_t(SQR(tilesPerSide)));
unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
// reorder by patches and store and save texture IDs per tile
std::vector<u16> textureIDs;
for (ssize_t x = 0; x < tilesPerSide; ++x)
{
size_t patchX = x / PATCH_SIZE;
size_t offX = x % PATCH_SIZE;
for (ssize_t y = 0; y < tilesPerSide; ++y)
{
size_t patchY = y / PATCH_SIZE;
size_t offY = y % PATCH_SIZE;
// m_Priority and m_Tex2Index unused
textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)].m_Tex1Index);
}
}
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
JSContext* cx = self->m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
JS::RootedValue returnValue(cx);
self->m_ScriptInterface->Eval("({})", &returnValue);
self->m_ScriptInterface->SetProperty(returnValue, "height", heightmap);
self->m_ScriptInterface->SetProperty(returnValue, "textureNames", textureNames);
self->m_ScriptInterface->SetProperty(returnValue, "textureIDs", textureIDs);
return returnValue;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker())
{
}
CMapGenerator::~CMapGenerator()
{
delete m_Worker;
}
void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings)
{
m_Worker->Initialize(scriptFile, settings);
}
int CMapGenerator::GetProgress()
{
return m_Worker->GetProgress();
}
shared_ptr<ScriptInterface::StructuredClone> CMapGenerator::GetResults()
{
return m_Worker->GetResults();
}