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0ad/binaries/data/mods/public/shaders/model_common_instancing.xml

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<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<define name="USE_INSTANCING" value="1"/>
<vertex file="model_common.vp">
<uniform name="sunDir" loc="0" type="vec3"/>
<uniform name="sunColor" loc="1" type="vec3"/>
<uniform name="losTransform" loc="2" type="vec2"/>
<uniform name="shadowTransform" loc="3" type="mat4"/>
<uniform name="instancingTransform" loc="7" type="mat4"/>
<stream name="pos"/>
<stream name="normal"/>
<stream name="uv0"/>
</vertex>
<fragment file="model_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="shadowTex" loc="1" type="sampler2DShadow"/>
<uniform name="losTex" loc="2" type="sampler2D"/>
<uniform name="objectColor" loc="0" type="vec3"/>
<uniform name="shadingColor" loc="1" type="vec3"/>
<uniform name="ambient" loc="2" type="vec3"/>
<uniform name="shadowOffsets1" loc="3" type="vec4"/>
<uniform name="shadowOffsets2" loc="4" type="vec4"/>
</fragment>
</program>