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0ad/source/ps/Game.cpp

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#include "precompiled.h"
#include "Game.h"
CGame *g_Game=NULL;
PSRETURN CGame::Initialize(CGameAttributes *pAttribs)
{
try
{
m_World.Initialize(pAttribs);
m_Simulation.Initialize(pAttribs);
m_GameView.Initialize(pAttribs);
}
catch (PSERROR_Game e)
{
return e.code;
}
return 0;
}
void CGame::Update(double deltaTime)
{
m_Simulation.Update(deltaTime);
// TODO Detect game over and bring up the summary screen or something
}