2005-01-18 11:52:22 +01:00
|
|
|
#include "scripting/ScriptableObject.h"
|
2004-05-30 02:46:58 +02:00
|
|
|
|
|
|
|
#ifndef _SCRIPTCUSTOMTYPES_H_
|
|
|
|
#define _SCRIPTCUSTOMTYPES_H_
|
|
|
|
|
|
|
|
// Custom object types
|
|
|
|
|
|
|
|
// Whilst Point2d is fully coded, it is never registered so is not available in script
|
|
|
|
// This is mostly as a demonstration of what you need to code to add a new type
|
|
|
|
|
|
|
|
// VECTOR2D
|
|
|
|
extern JSClass Point2dClass;
|
|
|
|
extern JSPropertySpec Point2dProperties[];
|
|
|
|
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
|
|
|
|
|
2005-01-18 11:52:22 +01:00
|
|
|
// Colour
|
|
|
|
struct SColour : public CJSObject<SColour>
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float r, g, b, a; /* 0...1 */
|
|
|
|
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
|
2007-01-02 19:11:00 +01:00
|
|
|
SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
|
2007-01-02 19:55:24 +01:00
|
|
|
SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
|
2006-10-08 06:56:30 +02:00
|
|
|
SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
|
2005-01-18 11:52:22 +01:00
|
|
|
void SColourInit( float r, float g, float b, float a );
|
2005-01-23 02:36:47 +01:00
|
|
|
|
|
|
|
SColour &operator = (const SColour &o);
|
2004-05-30 02:46:58 +02:00
|
|
|
|
2005-01-18 11:52:22 +01:00
|
|
|
jsval ToString( JSContext* cx, uintN argc, jsval* argv );
|
|
|
|
static void ScriptingInit();
|
2005-08-09 17:55:44 +02:00
|
|
|
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
|
2005-01-18 11:52:22 +01:00
|
|
|
};
|
2004-05-30 02:46:58 +02:00
|
|
|
|
|
|
|
#endif
|